Perfect Dark \ Xbox One X Gameplay
4,786 views · Published 9 December 2017 · 41:06 · Indexed 12 November 2026
Channel: ƒ r u 7 7 y · 2017 · Gaming
Perfect Dark is a first-person shooter video game developed by Rare and released for the Nintendo 64 video game console in 2000. It is the first title of the Perfect Dark video game series and follows the story of Carrington Institute agent Joanna Dark as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. A different game set in the same fictional universe, also titled Perfect Dark, was released for the Game Boy Color shortly afterwards. Both Perfect Dark and its Game Boy Color counterpart feature a compatibility mode that allows certain gameplay options within the game to alternatively be unlocked via a Transfer Pak. As a spiritual successor to Rare's 1997 hit GoldenEye 007, Perfect Dark shares many gameplay similarities with its predecessor and runs on an upgraded version of its engine. The game features a single-player mode that requires players to complete a series of missions under certain difficulty settings. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Perfect Dark was developed over the course of three years and is technically one of the most advanced games for the Nintendo 64, offering an optional high resolution graphics mode, widescreen support, and Dolby's surround sound. A Nintendo 64 Expansion Pak is required to access the game's single-player mode and most of the multiplayer features. Upon release, Perfect Dark received critical acclaim and commercial success, selling more than three million units worldwide. Critics widely praised its customisable multiplayer modes and replay value, but some criticised its low and inconsistent frame rate. The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. The game is frequently cited as one of the greatest video games of all time. A remaster, also titled Perfect Dark, with enhanced graphics and online multiplayer, was released for the Xbox 360 in 2010. Developer(s) Rare Publisher(s) Rare Director(s) Martin Hollis Designer(s) Duncan Botwood David Doak Mark Edmonds Chris Tilston Composer(s) Grant Kirkhope Graeme Norgate David Clynick Series Perfect Dark Platform(s) Nintendo 64 Release NA: 22 May 2000 PAL: 30 June 2000 Genre(s) First-person shooter, stealth A metallic room with columns and computers located in the farthest side. A hand holding and reloading a gun is seen on the bottom right corner. A crosshair and graphics symbols representing ammunition are also visible. Unlike its predecessor, Perfect Dark features unique and visible reload animations. The green bars on the HUD at the bottom right corner show remaining ammunition in the weapon's magazine, while the blue bar shows the player's ammo reserves. Perfect Dark is a first-person shooter in which players control Carrington Institute agent Joanna Dark through a series of levels collected together into missions. The general gameplay is similar to that of its predecessor GoldenEye 007, with features such as stealth sections and objectives determined by difficulty settings carried over. Players can crouch, duck, lean, and drop from most ledges, but there is no jump ability. A number of tutorials and training activities can be taken at the Carrington Institute, which acts as the game's central hub. The Nintendo 64 Expansion Pak is needed to access the game's campaign and most of the multiplayer features, although a limited subset of the Combat Simulator options are available without the device; around 35% of the game is playable without an Expansion Pak, as estimated on the game's box and Instruction Booklet. The player has access to a wide range of weapons, including handguns, rifles, submachine guns, a shotgun, rocket launchers, combat knives, grenade launchers, various explosives, and several extraterrestrial weapons. Further weapons are unlocked during the training activities in the hub. Almost all of the weapons in the game have two modes of fire: a primary mode in which the weapon is used in a typical fashion, and a secondary mode which uses the guns in other ways, such as them being close-quarters melee weapons. NO COMMENTARY GAMEPLAY Let's Play How to Live Streaming Twitch Walkthrough Playthrough Review Nintendo Microsoft Sony Apple Google Steam iPhone iPad iOS Android Wii 3D 3DS NX SWIFT DS Dreamcast Game Boy Advance iOS Linux Mac OS X GameCube PlayStation 4 Sega Mobile Cool Fun Free to Play GOW GOW3 Games Download Music Clips Xbox One 360 Playstation 4 PS PS1 PS2 PS3 PS4 Pro PS5 PSP Next Portable Vita Console PC Mac Windows OSX Live PSN 2160p 1080p 720p 4K 2K HD HQ 30 60 FPS Demo Beta Singleplayer Offline Multiplayer Solo Coop Internet Cooperative Online 100% Achievement Trophy Channel https://www.youtube.com/watch?v=NjkI_HjymVA&list=PLIWGc0BIMJSBRAQYH3itvwBW-ozk15Qci&t=82 #fru77y
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