Hobo plays Amnesia: A Machine For Pigs - My butt is being assaulted! (Episode 12)

13 views · Published 1 July 2014 · 11:01 · Indexed 4 November 2026

Channel: Hobo Ryan · 2014 · Gaming

Watch on YouTube

Episode 12: You know not to many games can I say I had two giant pig monsters beating my ass... Sigh...

For more  Amnesia a Machine for pigs videos: http://www.youtube.com/playlist?list=PLNnmiJf1pBLYVctOZcDbWMzmL7XRmundt

And if you enjoyed this video don't forget to subscribe! :) http://www.youtube.com/user/livedeadman?sub_confirmation=1

More about the game: Amnesia: A Machine for Pigs is a survival horror video game developed by The Chinese Room and produced and published by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games. While set in the same universe as the previous game, it features an entirely new cast of characters and time setting. The game became available to pre-order on 16 August 2013, and was released on 10 September 2013.

The game is a survival horror game played from a first-person perspective Players explore the environments using a lantern, with diary entries and notes providing information on the lost memory of the title character. Some elements of The Dark Descent have been removed, while new elements have been added. One of the reasons for this is to provide a fresh gameplay experience to veteran players of The Dark Descent. The inventory has been removed, along with the oil and tinderboxes. Most of the puzzles that occur in the game are based on physically interacting with the environment because of this change. The sanity mechanic of the first game has been removed as well, meaning that the darkness and looking at the creatures no longer causes any drawbacks. Health regenerates whenever a player is damaged after a certain period of time.

The game's level design has been touted as "significantly different" from that of The Dark Descent, with larger areas and outdoor environments included. AI was also adjusted to ensure players are unable to predict enemy behavior based on their experiences with the original game. However, the core of the game remains the same as in The Dark Descent, so as not to disappoint fans who want more of what they loved in the original.

More from this channel