Mega Man (NES) Part 7: Wily Stage 1 + Yellow Devil Boss (No Pause Glitch)
3,317 views · Published 24 May 2012 · 4:05 · Indexed 6 November 2026
Channel: Carls493 · 2012 · Gaming
After having to defeat the 6 Robot Masters, Mega Man must now confront the guy responsible for making them turn from Dr. Light: Dr. Wily. Part of this confrontation involves going through 4 more levels that may take advantage of Mega Man's new weapons. Above everything else, you need the Magnet Beam to get through one area here. The boss of this first Wily stage is the infamous Yellow Devil. While he looks nothing like a devil, he's still hellishly hard to beat, more or less. His tactic involves breaking himself into seperate pieces, and have those pieces fly across the room to reform him again. Every single one of those pieces hurt Mega Man as they travel, and dodging them is tricky. One the Yellow Devil is whole, he shoots one quick blast from his eye, and then repeat his shifting attack again. That one eye is his weakspot, and a small one at that. Instead of using the very helpful "Pause Glitch", I thought of a way to hit him without using the glitch: When he opens his eye, shoot him with the Thunder Beam, then switch it out for the Rolling Cutter, and hit the eye with that. I've tried to hit him with just the Thunder Beam twice, but the second shot never connects. Following this non-pause strategy is a bit more time-consuming, but it's legitimate. ---------- Here's me reaching the Yellow Devil and fighting him with now pause glitch in the Sega Genesis version, here!: https://youtu.be/vcP94C6dtf8
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