WIP Project 2.0: Now with full speed Citra!
2,546 views · Published 24 December 2017 · 2:56 · Indexed 22 October 2026
Channel: KazoWAR · 2017 · Gaming
The desync at the end was from not syncing RNG yet. This version syncs 2 Citras in a link battle with a console. Now I don't have to worry about the CPU picking a move to fast on me in the case of a forced switch or something. Need to sync RNG, need to detect Client/Host on console so teams are not backwards(like what happened in this video), need to automate citra inputs.
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