Rome 2 Total War: Egyptian defence [Radious Battle Mod]
2,382 views · Published 11 September 2013 · 9:33 · Indexed 4 November 2026
Channel: Flamu · 2013 · Gaming
Defending against 3133 Himyar with my 1325 Egyptians. Difficulty Very Hard, game is modded with the full set of Radious mods. In case you haven't tried the various mods from Radious, then I highly recommend them all. This vid showcases the battle mod which changes the following parameters, making for a far better experience: Moral effects edited. Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 70% casulties. Common units usually retreat with last 35-50 men and elite units with 25-35. General aura radious increased from 75 to 100. Units speeds reduced - running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units. Unit Mass changes - light and medium infantry and cavalry got small mass increase Capture Points Timer doubled - for single flag from 50 to 100, for multiple from 100 to 200 Projectile changes: Arrows - Range increased from 120 metres to 135 metres (long bows 145, towers 135, very long bow 160) Javelin - Range decreased from 80 metres to 70 metres, damage reduced from 9 to 8 Sling - Range decreased from 150 metres to 145 metres, AP damage reduced from 4 to 3 Transport Ships changes: Mass reduced by 30-35%, hitpoints reduced by 25% All units got reduced melee skill by 15% - Longer battles, not so fast kill rate All units got increased defence skill by 15% - Longer battles, not so fast kill rate Addtional balances between units, some got reduced damage, some slightly improved, same for defence Experience bonuses reworked - units wil lnow get +1 melee skill, +2 defence skill and +2 moral per chevron Shields reworked - game has many different type of shileds, each type gives bonus to defence and armor, these bonuses were slightly improved and balanced to create larger variety between different shields Armors reworked - game has many different armors (clothes), each is providing different armor bonus, these bonuses were slightly increased and mor balanced for wider variety between all types of armors Unit spacing and rank depth changed - spear units have now rank depth 8 instead of 12 and spacing between units slightly increased, against balanced properly for different unit types and cultures Unit cohesion improved - units will keep some distance and not just rush to each other completely, looks better, works better. Much better for watching watch combat. Unit abilities added - Roman infantry got defensive testudo formation, they can now use both - offensive and defensive Abilities recharge time changed - most boosting/magic abilities got recharge time increased, mostly from 60-120 seconds to 180 seconds. Anti cavalry and elephants bonuses changed - some weapons had no bonus vs these units, like pikes were forgotten completely (CA really must hate phalanxes ), this is fixed, elite weapons has slightly better bonuses then normal ones. Cavalry charge slightly increased - most melee cavalry (not shock one) had very little charge, soemtimes even smaller then infatry, this is now slightly improved. You can find all his mods here: www.twcenter.net/forums/showthread.php?618817-Radious-Total-War-Mod-(Updated-10-9-2013)