Episode 52.4 - Reconstructing Cave Story: Implementing MapCollidable

283 views · Published 7 March 2014 · 11:13 · Indexed 30 September 2026

Channel: Christopher Hebert · 2014 · Education

Watch on YouTube

Part 4 / 4
Part 1: http://www.youtube.com/watch?v=IzmqW-EMT8U&list=UULNTFHb8gz7ag7XnnV3o05Q&feature=share&index=1

In this part we complete the abstraction by implementing the MapCollidable.

https://github.com/chebert/cavestory-screencast

Private Inheritance: http://stackoverflow.com/questions/860339/difference-between-private-public-and-protected-inheritance-in-c

Implementation Plan:
1 - Create Kinematics
2 - Player uses kinematics_x_, kinematics_y_
3 - Create CollisionRectangle
4 - Player uses CollisionRectangle
5 - implement onCollision/onDelta in Player class
6 - move collision code into MapCollidable object, have player implement

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Playlist:
https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X

Content (.bmp files and such):
https://github.com/chebert/cavestory-content/archive/master.zip

Cave Story (freeware version) download page: http://www.cavestory.org/downloads_game.php

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