HUGE ZOE NERF, LISSANDRA REWORK, & BRUISER KEYSTONE - League of Legends
4,110 views · Published 9 February 2018 · 8:25 · Indexed 31 October 2026
Channel: Kobe2408 · 2018 · Gaming
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Zoe
Likely changes for 8.4:
Q: Only applies her passive damage on primary target hit. That reduces her wave clear, particularly ability to kill caster minions with one Q, reducing her power from gold and ability to shove/roam as easily. It also makes it harder for her to harass through a wave and makes it easier for allies to block Qs intended for sleeping allies.
W: Is no longer able to drop teleport. Teleport creates some cool plays, and is the only real out of combat drop to be had. At the same time though its power is generally significantly higher than the options and it doesn't present opponents with good ways to play around it either (which is particularly important with randomly picked effects).
E: Drowsy can now be cleansed, preventing the sleep from happening. That makes Cleanse, QSS, Mikael's noticeably better responses to her. We originally thought that the appropriate degree of cleanse countering Zoe E was to have the player choose between being able to reposition faster before falling asleep (cleansing the slow) or breaking the sleep once it hit. Having seen Zoe get a lot of play since her release though it’s clear at this point cleanse effects ought to be a stronger counter, rather than a partial one.
E: CD increased, giving more windows where she can't threaten lethal as well and/or can be engaged on.
R: Bug fix, but one that's potentially power impacting: Was granting the ability to move through units for the entire game after the first cast, rather than just for a very brief period when she returned to the cast point.
As you've probably noticed, there's no nerf to her Q damage in that list, though that's certainly a point of a lot of player frustration. We're confident the above changes are both a significant power reduction and changes that, regardless of whether we do or don't also nerf the Q at some point, are improvements to Zoe's play pattern. If we did follow up with a Q nerf, or if the above ends up being too heavy a hit, we'll also need to look at appropriate places to give Zoe power (she's pretty dependent on her Q burst to function). That could involve things like making W's damage contributions more meaningful later in the game.
Summoner Spell CDs on the Scoreboard
The display of those is currently bugged, making them much harder to read than they should be. On CD Summoners should show as much greyer/dimmer like they previously did. We're testing a fix for that at present, should be in the next patch at the latest. We'll also be reverting the orientation change, so Summoner spells are again shown vertically rather than horizontally. That was a well intented change that didn't hit the mark.
Keystone Development
We're still working on that new keystone for the Resolve tree (probably) previously mentioned. Some aspects of it are still in flux, one thing that's looking promising (though also not yet guaranteed) is having some of its reward be some dual percent pen (both some % armor pen and some % magic pen). That makes it appealing on champs with mixed damage types, helps out its users against tanky front lines and helps distinguish it from other sustained damage keystones.
One challenge that goes with that is then ensuring that keystone's best users aren't exclusively ranged champs, getting another % scaler on already high offense builds, and/or champs building full tanks looking to multiply their base damages. We're looking at mechanics like a trigger on proximity to enemies, scaling with offensive stats etc as a result.
Lissandra
Following on from a question from earlier in the week: Lissandra. She's got a couple of issues. She's too weak and her passive's not interesting or satisfying to most players. We'll be taking a look at her sometime in the next few patches (8.6 ish?). Minimum target there is to offer her some more power. It's possible we also end up improving or replacing her passive, don't want to make any promises there that we might not be able to deliver on though, beyond that we'll be at least looking at it.
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Reav3 Road Map All Tier 1 Champions to Receive a Rework:
Source: https://boards.na.leagueoflegends.com/en/c/story-art/Q30wxkKg-new-roadmap-reav3-can-you-give-us-an-update-on-the-tier-1-vgu-list-you-mentioned-one-year-ago?comment=00010048
1. Mundo Rework
2. Corki Rework
3. Cho'gath Rework
4. Fiddlesticks Rework
5. Kayle Rework
6. Kennen Rework
7. Kog'maw Rework
8. Nocturne Rework
9. Mordekaiser Rework
10. Nunu Rework
11. Pantheon Rework
12. Ramus Rework
13. Skarner Rework
14. Shaco Rework
15. Udyr Rework
16. Volibear Rework
All music is royalty free NCS or no copyright music.
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