Daily Dare 2017 Day 9: The Usul Suspects - Beating Chadley's Score of 105 pts

184 views · Published 29 March 2017 · 4:03 · Indexed 4 October 2026

Channel: Diamond1234 · 2017 · Gaming

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http://www.thedailyneopets.com/daily-dare/6-10-2017/
http://thedailyneopets.com/neopets-games/usul-suspects
http://www.jellyneo.net/?go=the_usul_suspects
http://www.neopets.com/neoboards/topic.phtml?topic=158619815

So the general stategy is that you stay between the 3rd and 2nd platforms when you shoot since if you stay at the 3rd platform, you'll risk the Usuls shooting at you from the top, so stay low. Use the up and down arrow keys to control the lift, the right arrow keys to throw milk bottles at the Usuls with brooms behind you to get rid of them, and the space bar to shoot.

Make sure to aim at the propeller hats they are using as shooting them in the face doesn't do anything. When they land without you hitting their helmets, their helmets can also be destroyed for 2 points as they rise. If they land, they will appear on the 3 platforms behind you with mops (where'd those come from, those mops are huge) to knock you off, starting with the bottom platform, then going up, so throw milk bottles to pacify them. If more than 3 Usuls have landed on the ground, they will be queued and will replace Usuls on platforms as you feed them with milk. Note that you don't have to be level with the Usul you are feeding, if the milk bottle archs above you and contacts them, they'll take it and disappear, so you don't have to risk it if you stay between the 3rd and 2nd platform so if you stand there, you can still feed the upper Usul and continue to aim at those who are going down the screen without risking your life.

Hilariously enough, if a falling Usul shoots at you and you duck out of the way, you will earn points if the fireballs then hit and stun an Usul standing behind you. Hurrah for friendly fire! You'll gain 2 points and a laugh if this happens.

To hit them, first see where your shot will go once it leaves your gun with space, and then watch where the Usuls are, then hit them if they are in your range. It's all about timing, don't waste time chasing Usuls you have missed when you could be shooting Usuls that come after that one, giving them time to knock you off when you are distracted or shooting you.

Enemies (From jellyneo guide):
Yellow - 1 point if shot down; don't shoot at you and are quite slow moving, a good starter to practice your aim
Blue - 3 points if shot down; will fire a single fireball at you and are slightly faster
Green - 5 points if shot down; don't shoot at you, but they're a bit nippy and slightly harder to hit
White - 7 points if shot down; can shoot up to two fireballs at a time and reload much faster than the blue ones
Grey - 9 points if shot down; don't shoot you, but they are really hard to hit because they move so fast
Red - 11 points if shot down; can shoot clusters of three fireballs at once and reload immediately
Purple - 15 points if shot down; will fire one Usul-sized fireball at a time and drop rapidly

HINT: In the game window, type 'lumiwatergun' for an extra life. Use this in the beginning when you get the Usuls that don't shoot at you since you can't pause the game.

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