Tomb Raider II [ PS3 ] Gameplay - Lara's Home
2,176 views · Published 6 October 2016 · 18:41 · Indexed 10 November 2026
Channel: ƒ r u 7 7 y · 2016 · Gaming
Tomb Raider 2 II is an action-adventure video game, part of the Tomb Raider series and the sequel to the 1996 video game Tomb Raider. Developed by Core Design and published by Eidos Interactive, the game was originally released for Microsoft Windows and PlayStation in 1997 and then ported to Mac OS in 1998. The game sold over 8 million copies worldwide as of 2003, making it one of the best-selling games released up to that point and the second best selling of the franchise.[5] Gameplay The gameplay of Tomb Raider II builds upon the basic set up of the original game. For a detailed discussion of its features, see the gameplay section of Tomb Raider. Innovations in Tomb Raider II include, new weapons, extra moves, a small set of vehicles, larger levels, many more enemies, mostly human enemies and dynamic lighting (in the original gun fire did not briefly light up the immediate area and flares did not exist). As well as these new features, the player may now save wherever and whenever they choose, save for a few special locations, as opposed to its predecessor's crystal saving feature. In terms of movement, Lara can now climb ladders and perform a mid-air roll used to land in the opposite direction of which the player was facing. The range of weapons has been expanded to include a harpoon gun (though more correctly termed a speargun), a grenade launcher, an M16 rifle, which requires Lara to assume an aiming stance to fire, and automatic pistols, which replace the magnums from Tomb Raider. The item inventory now includes pyrotechnic flares, which are used to light up dark corners and take advantage of the improved lighting system implemented by the developers. The two vehicles in the game are a motorboat (in Venice) and a Snowmobile (in Tibet). Both are used to travel long distances across the map and can speed up on ramps or run over enemies. The object of the game remains unchanged from the previous game: each level must be finished by solving various puzzles, collecting key items, and performing difficult jumps. However, this time there is an emphasis on gun fights and the killing of human opponents as well. Secrets no longer immediately reward the player with weapons or medipacks. Instead, each secret is marked by a coloured dragon ornament: silver (or stone), jade, and gold, according to the difficulty of their location. Only when Lara collects the last of all three dragons in a level will she receive a bonus, which usually consists of medipacks and ammunition, and infrequently a new weapon. Plot[edit] The story of Tomb Raider II surrounds the mythical 'Dagger of Xian', a weapon which was used by an Emperor of China to command his army. By plunging the weapon into its owner's heart, the weapon has the power to turn its bearer into a dragon. A flashback reveals that the last battle which was fought with the Dagger ended in defeat when the warrior monks of Tibet succeeded in removing the knife from the Emperor's heart, whereupon the Emperor died. The Dagger was then returned to its resting place within the Great Wall. Tomb Raider II: Golden Mask[edit] In 1999, Tomb Raider II was re-released for PC as Tomb Raider II Gold in North America and Tomb Raider II: Golden Mask elsewhere. The game comprises the scenarios of the original Tomb Raider II and four new bonus levels in a separate mini-adventure entitled "The Golden Mask". Unlike the other two Gold games, however, The Golden Mask contains no story ties to its corresponding game from the main Tomb Raider series. Its plot is completely unique. The story involves Lara Croft coming across some clues referring to a small island in the Bering Sea: a faded photograph showing an Inuit whale hunter holding what looks like an ancient Golden Mask, an old newspaper from 1945 referring to a conflict over an Alaskan gold discovery, and a secret kind of fortified military mine base. Lara is primarily interested in finding the Mask, as it is rumoured to be the famed Golden Mask of Tornarsuk, a greater spirit said to bestow powers of resurrection on the mask wearer.[12] Soundtrack The score for Tomb Raider II was composed by Nathan McCree, who previously had composed the score for the original Tomb Raider. He spent three months working for Tomb Raider II.[13] All music composed by Nathan McCree. NO COMMENTARY GAMEPLAY Let's Play How to Live Streaming Twitch Walkthrough Playthrough Review Nintendo Microsoft Sony Apple Google Steam iPhone iPad iOS Android Wii 3D 3DS DS Dreamcast Game Boy Advance iOS Linux Mac OS X GameCube PlayStation 4 Sega Mobile Cool Fun Free to Play Games Download Music Clips Xbox One 360 Playstation 4 PS PS1 PS2 PS3 PS4 PS5 PSP Next Portable Vita Console PC Mac Windows OSX Live PSN 2160p 1080p 720p 4K 2K HD HQ 30 60 FPS Demo Beta Singleplayer Offline Multiplayer Solo Coop Internet Cooperative Online 100% Achievement Trophy Channel bit.ly/1X41hVU Subscribe https://www.youtube.com/fru777y?sub_confirmation=1
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