Paladins: Champions of the Realm [ PS4 Pro ] Gameplay

392 views · Published 20 May 2017 · 24:03 · Indexed 21 October 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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Paladins: Champions of the Realm, is a free-to-play multiplayer Hero shooter video game released in open beta on September 16, 2016 by Hi-Rez Studios.

Comparisons to Overwatch
In response to accusations[2] that the game is an Overwatch clone, Hi-Rez COO Todd Harris said that "Overwatch was not the inspiration for Paladins", and "the game that deserves the most credit is Team Fortress 2".[3] Despite the similarities of the characters between the two games, it could be argued that Overwatch 'copied' some characters and concept from Global Agenda, including Mercy and Genji. Global Agenda is another game created by Hi-Rez Studios and was released before Overwatch.

Developer(s)  Hi-Rez Studios
Publisher(s)  Hi-Rez Studios
Engine  Unreal Engine 3
Platform(s)  Microsoft Windows
PlayStation 4
Xbox One
macOS
Release  16 September 2016
Genre(s)  First-person shooter
Mode(s)  Multiplayer


Paladins provides various characters, called champions, for the players to choose during their multiplayer sessions. Each of these champions fall into one of the following categories: Front Line, Damage, Support and Flank. Being a team-based shooter, players must rely on strategy, character knowledge, coordination and teamwork in order to attain victory. Players may use VGS, along with text and and voice chat to communicate. A good team will have a balanced choice of classes that will support each other during the game.

    Front Line: Champions who serve as the anchor of the team, holding the front and protecting their allies. With high health pools and shielding capabilities, Front Line champions excel at blocking enemy fire and disrupting enemy objective captures.

    Damage: Champions who possess reliable and consistent damage outputs or large burst damage potential. Their damage, coupled with average health pools and decent mobility, make Damage champions ideal for skirmishes and extended firefights.

    Support: Champions with high utility and healing abilities, the backbone of any team. Due to their healing capabilities that keep their allies in the fight, Support champions are invaluable allies.

    Flank: Champions who excel at traversing the battlefield and getting behind enemy lines, eliminating vulnerable key targets. While most Flank champions are relatively frail, having the lowest health pools than any other role, their excellent mobility and self-sustain provide them with the means of escape and survival.

There are 26 champions in Paladins; 8 of which are available from the start for new players to choose. More are slated for release in 2017.
Game modes

There are different gameplay modes for Paladins:

    Siege: The 'main' Paladins game mode, teams are tasked to first capture the map's central capture point and, if successful, push a payload that spawns from it to the enemy base. This mode is played in a best-of-five format.

    Payload: An attacking team is tasked with escorting a payload through an extended railroad track to push it as far as they can, or to the end goal, while a defending team thwarts their progress. A push is halted if the both teams engage in combat near the payload and it slowly moves backwards if no one on the attacking team is nearby to push it, though push progress the team has accumulated is not lost. Once time runs out or if the payload is pushed to the destination, teams switch attack/defense roles. The winner is determined by the team that pushes the payload the furthest, with the attacking team setting the bar in the first round. If the attacking team in the second round are able to push the payload the same distance as the first team, the former wins the game.






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