Pulseman (Full English) Stage 4: Thailand

2,383 views · Published 15 November 2011 · 10:40 · Indexed 22 October 2026

Channel: Carls493 · 2011 · Gaming

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Stage 4 is located in the peaceful land of Thailand. Once again, this game has some great music with being able to capture the scenery of level.

Please make sure to lower your volume at 2:15 - 4:13. Apparently, there are some insanely loud, digital explosion sounds that are a part of the second, more melancholic version of this stage's real world music. Are they supposed to represent some digital disturbance in the force? I don't know, but I do know one thing: DON'T GO DEAF!

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It is here at the stage's start that Pulseman, Waruyama, and of course, us, find out that water can short out Pulseman's powers. I wouldn't say they can "destroy" him like the Doc said.

He has to pass through several waterfalls and a couple midair faucets, all which will cancel out his charge, and prevent him from charging again until he gets dry. This also depowers his standard attack into a weaker slap that does less damage than his Jump Kick and Low Kick. It slows him down entirely, too.

There are even weird green, one-eyed enemies later on that follow you around and do all of the above except slowing down Pulseman. This makes it harder to get through that area with the then-needed Volteccer.

The cyberspace of this stage is very maze-like, as well as having music that sounds like Pulseman's in a bizarre cyber circus. The boss is no better.

It's an RGB light ball that can change its form, such as turning into a boulder that amazingly looks like the one Eggman uses on Sonic in Sonic 1's first boss.

You should attack from a range with the Flashing Arrow, because attacking this boss at all releases quick, damaging lights at you. From that range, you should be able to Flash Dash or Volteccer to dodge them.

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