Tekken 7 Lee Movelist Review Part 3
60 views · Published 18 August 2017 · 2:02:33 · Indexed 12 October 2026
Channel: MannyBiggz · 2017 · Gaming
NOTE: This is the second half of the stream that was cut off due to disconnecting. Stream archive from 8/17/17. Follow the stream for live Q and A: http://twitch.tv/manny_biggz Unfortunately, Lee is an okay character with obnoxiously difficult execution on key tools like picking up after CH 1+2. Despite my "Lee sux" joking around during the stream however, he is not a bad character. He has a great d/f+1 for mid poking. For whiff punishment, he has both f, f+3 and f+2, 1 for non launchers and d, d/b+4 for a launcher. He has a standard hopkick that has the bonus of counting as a knee so it cannot be countered. And he has a decent range of low pokes in d/b+3, d+3 into Hitman Stance, and d/b+3+4 that aren't amazing, but are good enough to put in work. From full crouch, he has FC d/f+4, which can go into hitman, as a less rewarding, but less risky low option to mix up with any mids from crouch. For more risk and more reward, he has the slide FC d/f, d, d/f+3 which gives a free low wake up kick for about 30 damage total. Hitman Stance, or HMS can usually be set up off of transitions that give him space, and he has HMS 3 as a great high option to stop your opponents from recklessly attacking, which is very necessary, because he doesn't exactly have a lot of ways to go into HMS with heavy frame advantage. Both HMS u/f+3 and HMS u/f+4 are there to low crush people who try to beat out your armor move. The key thing to do in HMS however is to get your opponent to whiff and punish them with HMS 2, so always look out for that when using this stance. Leo is next on the list. Hope you are all looking forward to it!
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