4. (60 FPS Genesis) Magical Moon - McDonald's Treasure Land Adventure

389 views · Published 19 August 2015 · 30:21 · Indexed 24 October 2026

Channel: WhiteKhakis · 2015 · Gaming

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H-hey, Ronald, there's no air up there! I guess it's a good thing that clowns primarily survive on the power of silliness!
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Hey, there! This is a series that'll be featuring the Sega Genesis at 60 frames per second captured on the original system! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!)
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The background of this first area is psychedelic, man! Does it have something to do with atmospheric conditions? Or is Ronald going delirious holding his breath for so long? I mean, there's freaking asteroids reaching around with grabby hands or simply trying to nibble at his feet, for crying out loud! ...he probably just slipped on that scrap of map way back in the woods and hit his head! Though that'd make this a "just a dream" game and that'd be kinda lame. And Ronald's not lame. Just a mite disconcerting.

After wandering around on the surface for much too long, some friendly aliens that are out terraforming see our friendly friend and decide to abduct him! Ronald returns the favor by wreaking havoc throughout their ship.

Then we get a more strategic boss, the super epic finale, the credits, and a totally badass "Thanks for Playing!" picture! If you're being generous with the praise, leastways. All the same, this is the end of the game, folks! I'll have a couple "bonus" videos of sorts up later. Thanks for watching!
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So... maybe you heard of this crazy corporate-driven game? How it's supposed to be psychotic and bad? Well~ It may be psychotic, but it certainly isn't bad! It's made by Treasure! The same folks that created Gunstar Heroes, Ikaruga, Wario World, and more! It's in good hands, no clowning!

THAT said... this game is all kinds of disturbing. You have a pretty solid platformer with a kinda Bionic Commando gimmick through Ronald's scarves he shoots out from his sleeve to hang on things and such. He also can muster up some dark magicks and dispell his enemies with a burst of children's tears! Or whatever it is. Using these abilities you must make your way through Treasure Land™ to find the Treasure Map™ to find the Hidden Treasure™!

And boy, are you in for some stuffs! I still don't understand half the things I've seen here, but the imagination at Treasure really shines through to make this an interesting adventure! Big well animated baddies, shiny crazy backgrounds,  and lots of neat effects! It's also just tricky enough for the "pretty much blind" run I'm pulling off here, too!
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Some additional notes for those technically inclined:

This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: 
http://retro-sanctuary.com/comparisons%20-%20differing.html
Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video.

There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting.

Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.

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