FFXII Ashe Solo Part 154 Ashe vs Darkmare
498 views · Published 17 April 2009 · 1:01 · Indexed 20 September 2026
Channel: Scotty's HD Gaming Channel! · 2009 · Gaming
Ashe Solo FINAL FANTASY XII Ashe battles Darkmare Final Fantasy XII Enemy Darkmare Minimum stats Maximum stats Level Evade % 30 2 HP MP 14680 999 Power Defense 36 18 Magic Power Magic Defense 18 24 Level Evade % 31 4 HP MP 14738 999 Power Defense 38 19 Magic Power Magic Defense 20 26 Japanese ダークメア Romaji Dākumea Location(s) Stilshrine of Miriam, (Ward of the Sword-King) Bestiary Location The Stilshrine of Miriam LP Awarded 1 Common Steal Dark Magicite Uncommon Steal Grimoire Togail Rare Steal Scorpio Gem Common Poach Grimoire Togail Rare Poach Grimoire Aidhed High Drop Grimoire Togail Medium Drop Dark Magicite Low Drop Demon Mail Very Low Drop Chronos Tear Monograph Drop Pebble (30% - Mage's Monograph) Canopic Jar Drop Arcana (11%) Resistant to N/A Weak Against Holy Absorbs N/A Immune to Confuse, Sleep, Blind, Lure, Charm Attack(s) (3-hit max), Rush, Snake Lash Abilities Slow, Blind, Poison, Dark Innate abilities Return Damage Additional Info N/A Page 1: Observations "Being a nightmare transformed by long years of living in lands saturated with Mist, preferring to inhabit ruins and other places starved of light. Mist rises in clouds about its body, and pours incessantly from its mane and hooves." Page 2: Aletap Rumors Main article: Aletap Rumors#Trident "You've heard of the, er, shall we call it "military-minded land" in the south importing weapons of all kinds, right? Why, it sounds like they're after pointed horns and maggoty flesh to buy. I don't know what they could possibly want to use them for, but they say they've been trading them for their famed tridents, so they must really want them." Uyag, Illusionist Battle The Darkmare is one of several enemies that respawn only when certain conditions are met. Only one appears in the entirety of the game, in the Ward of the Sword-King in the Stilshrine of Miriam. In order to fulfill the required headcount to fill out the Beastiary, the player cannot repeatedly re-spawn the Darkmare by zoning over two areas (the trick for many, many other enemies). Instead, a re-spawn can be forced by saving and then resetting, preferrably at the crystal in the neighboring zone, the Walk of Revelation; or by leaving the area completely (i.e. telporting to another location and then teleporting back).
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