Knuckles in Sonic 2 - Metropolis 3: 0:55 (Speed Run)
2,062 views · Published 10 June 2016 · 1:18 · Indexed 26 October 2026
Channel: Werster · 2016 · Gaming
Well. This zip isn't exactly new, it's been used in the TAS for a fair while, but doing it in real time is new. I remember trying this some time back, probably over a year ago and having no success. I guess I just didn't understand it, for an IL it's not -that- bad. I try not to pause in ILs where I can, but here, this trick would be way way harder without it. The idea is, spindash while below the crusher, and keep pausing until you see it falling. On frames 2-3 of it falling, you can release the spindash and if you jump immediately, will get pushed inside. Anything after frame 3, and you are dead immediately. On frame 1, since you can't unpause and repause within 2 frames unless you are superhuman, idea is to unpause and hold down for 1-2 frames then release and do the spot jump. This is obviously much harder, but you have nothing to lose. The frame on this run, was frame 1. Then glide through and opening in the wall (too early or late and you won't go through and fall straight down), and land on the spikes. You have to do a jump out of the zip, just holding right will get you nowhere as you will just stand ontop of the spikes outside the wall. Because you jump, your pixel position has variance, meaning you can't use any point of reference to see whether you will get the level wrap, making it effectively "random". My consistency on each part is less than 10%, if I worked at this enough I could maybe bring this to 1-2% total. So I won't be going for this in full game runs. However, I do consider this easier to hit than slope glitch in WF, so if a run was behind by say 10 seconds going into Metro 3, I would attempt this as I have nothing to lose. Having an ace to save over 20 seconds is useful in such scenarios. In regards to the actual run here, it can be improved for sure. You can actually clip into the ground a cycle earlier (but fuck all that), and you can also get onto the bottom path earlier without taking the tube by doing an object clip into the ringbox/spring from above (but fuck all that). I also didn't go for swag on the boss cause I wanted to be done with this, you could probably squeeze a 54 without earlier of the other 2 things if you played perfectly too.
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