Shadow Puppeteer Finale - BROUGHT TO TEARS

110 views · Published 14 April 2016 · 35:44 · Indexed 20 October 2026

Channel: Horsefeathers · 2016 · Gaming

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It's been another long journey, and sadly, one we couldn't complete.

SPOILERS AHEAD

The game freezes at the end -- a very unfortunate circumstance considering the effort we put into getting that far.

Now, we actually have a developer of this game watching us, which is pretty freaking awesome, but I'm honestly nervous to share this last episode because of what happened. To have the game freeze on us after spending nearly 40 minutes to get past the fight with the Puppeteer really threw us into a frenzy of negative rants. I don't want to discourage the developers at all -- I truly do believe this game has a lot to offer and is a very unique take on the platforming/puzzle genre.

At the same time, I can't really deny that the controls were a little wonky at times. It was really difficult to see where my character was in relation to other platforms/objects, which led to a *lot* of missed jumps. Perhaps that can be blamed more on the player side, though.

Overall, I'd say these are my biggest criticisms:

There are moments in the game that require some level of precision, which is difficult to perform. Picking up the shield is a good example -- more often than not, it wouldn't allow me to grab it unless I was in a fairly specific spot. Also, attaching the shadow rope to hooks proved to be rather difficult at times.

But, again, I really don't want to discourage the developers in any way. Sure, we got frustrated, and it's really easy for us to get carried away with that (as you can plainly tell). A lot of the failures were totally on our end.

Making games is a seriously tough endeavor, and I have the utmost respect for the team behind this. One of the developers, MyVafler, has stated that they'll be dolling out an update soon to decrease loading times and fix other issues within the game. With that in mind, don't let the mishaps in these videos give you a bad impression! Nuts and I have a knack for finding bugs in games anyways. (Perhaps we should become playtesters? Haha.)

Continue working on games (or whatever other project you've got planned)! We'll keep an eye out for what you come up with next!

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