Tom Clancy's Splinter Cell: Chaos Theory - Lighthouse
3,184 views · Published 7 April 2014 · 16:49 · Indexed 6 November 2026
Channel: Ross Mahon · 2014 · Gaming
PRIMARY OBJECTIVES: Recover or destroy information about the Masse Kernels, Rescue Morgenholt SECONDARY OBJECTIVES: Eliminate Hugo Lacerda AREA: The Dungeons Pull out your night vision and proceed to the cave on the far left end of the beach. Short bursts of gunfire will be heard while heading through the cave and you'll receive a new objective. NEW PRIMARY: Discover where the guerillas got their arms and equipment. Continue in the cave and enter the crawl space. Exit out the other side and climb up the ledges. Stop short of climbing the last one and duck down. Let the two men talk it out until one of them decides to "head back". Climb up the last ledge and slowly move around the bend to the left. Grab the guard, interrogate (for a Metal Gear Solid 3 reference) and dispose of him as you see fit. Sometimes there is a little bug where you can't grab him directly in the back, just back up slowly and try again. Afterwards, walk across the bridge and go through the hallway to the next room. Fisher in Lighthouse 1Fisher in the caves JamesTFord1987Added by JamesTFord1987 Here is the source of all that gunfire. Proceed into the room and stay in the dark areas. Sometimes the guard with the gun will look back your way but you won't get caught if you are in the shadows. After he turns his back to you and starts shooting his gun again, move through the light and grab him. The generator nearby will allow you to make some noise and the man in the chair won't notice that you grabbed his buddy. Interrogate but hide his body in the dark by the room entrance you came in. Ignore the man in the chair. While you were doing all this, Lambert gave you a new mission objective. NEW OPPORTUNITY: Scan the SSCC bar code of the delivered crates The first crate(1) is in that room. Along the left wall there are many crates but only one is painted in camo. Use your EEV (R3 button) to scan the crate. One down, four more to go. Proceed down the hallway on the right. As soon as you get to the bend, check the corner for another crate(2). Proceed left and meet your first door and lock-picking. Pick the lock and enter the room. (NOTE: I always make it a point to close doors. Not because it has anything to do with being born in a barn but because enemies will notice open doors and become alerted). Once in the room, use the med kit if needed. Next, go down the stairs and wait by the large crate until one of the men goes for a walk. By now the Morgenholt primary objective will be cancelled. Wait for the guard to pass you and grab him. Interrogate and hide him behind the crate. Go around the bend and towards the torture chamber. Move quietly into the room and ignore the body and the man in the corner. The exit is near the spotlight in a little alcove. AREA: The Fortress Fisher starts with a tent on his left. Using your thermal, you can see that the tent has an occupant. Move to the near side of the tent and cut the fabric by using the interact menu. Sneak up behind the man and grab. Interrogate to find out information that cancels the Lacerda secondary objective. Dispose of him, head out of the tent the way you came in and go towards the lighted area on the right. Use your OCP to knock out that light and cautiously enter the room below it. A guard may be patrolling the room so sneak behind and grab him or wait for him to come then surprise him.