Imagine Earth [Early Access] (PC) Thoughts & Impressions
364 views · Published 26 May 2014 · 10:52 · Indexed 30 October 2026
Channel: Zebra Gamer · 2014 · Gaming
If you enjoyed the video, make sure to give it a Zebratastic like, comment, and maybe even subscribe? :) More information on Imagine Earth can be found here: http://store.steampowered.com/app/280720/ Twitter: http://twitter.com/#!/MrZebraGamer Subscribe: http://tinyurl.com/43n94yr Twitch: http://www.twitch.tv/mrzebragamer : Player.Me: http://player.me/zebragamer Want me to make a video on YOUR game? Shoot me an email: [email protected] More information on Imagine Earth: Imagine Earth - Planetary Colonization A futuristic world simulation. Your job as a colony manager is to explore and populate various undiscovered planets. Raise great cities and supply your growing population by building power plants, farms and factories. Key to fast expansion is to ensure the supply of four basic resource classes. The challenge is to deal with whole planetary ecosystems and their natural limitations in fossile resources and environmental resilience. Do research for renewable energy sources and develop sustainable production lines to avoid overgrowth and climate collapse of your new homeworlds. Will it end up in tremendous desolation or can you lead your colony into wealth and prosperity? Milestone 0: Tuto and Joma (playable in the demo) Prologue and Episode I of the campaign - two small missions that give a first glimpse on the gameplay Rotate, view and build on the whole planet First 10 buildings with upgrades Buildings influence each other (e.g. farm & coal power plant) Pollution reduces your crop yield Incidents with chemical spills (only if you are really bad) Global warming with twisters and sea level rising Milestone 1: Lorian (done with the early access release) Planet "Lorian" with Episode II of the campaign. Featuring a 4 times bigger planet than Joma was, with enough space for multiple cities and several million people. New research system: Fulfilled mission goals are rewarded with stars that can be used to unlock new tools and technologies. Meteorite strikes (beautiful until they hit you), oil spill & nuclear incident New buildings and world elements: Mountains, Research District, Nuclear Power Plant, Oil Platform, Fishery, Buoy Station, Organic Farm and Recycling Factory. Loads of small gameplay changes and balancing. New graphic style -- we decided to replace the outlines with dynamic shadows and more atmospheric day and night lighting. Free Play mode for Tuto, Joma and Lorian. Milestone 2: Rounos (end of July) Planet "Rounos" with Episode III of the campaign. New buildings: Cattle breeding, Solar Park, Mine, Watchtower, Park District, Financial District Enhanced research system A lot of things that will probably result from the first early access feedback round Milestone 3: Bora (end of September) Planet "Bora" with Episode IV of the campaign. New buildings: Forestry, Warehouse, Thermal Plant, Wave Plant, GAMEPLAY Growth Only cities with happy people will grow and very happy people will pay you some bonus cash. So you should take care of local pollution and nearby buildings with bad influence. Expanding colonies will be provided with additional landing permissions and research budget. Upgrade established technologies or develop new ones. Over 30 constructs and 60 upgrades with different advantages, influences and side effects are available and allow you to build your individual colony. The strategic placement of your production facilities is vital: The build radius around your city center is limited Some buildings influence each other (e.g. you better don't place a farm next to a coal power plant) Different field types increase or decrease the productivity of your facilities (e.g. fossil resource fields) Pollution has an impact on your food production Some fields are blocked by rocks or forest (helps to balance the pollution but can also be lumbered for money) Beware: A fast growing civilization can bring your planets ecosystem to it's limits. Wildfires, dying forests, growing deserts and twisters will arise more frequently and require immediate action. Incidents in your facilities can lead to chemical leaks, oil spills or even radioactive contamination. All of them having a really bad effect on your people and the food production. Maintain your buildings and fight catastrophes immediately to avoid this. Ultimately, you will have to balance the growth of your civilizations greehouse gas emissions with the capabilities of your planet and technology. Otherwise global warming melts the iceat the polar caps and rising sea levels will flood your cities! The story will challenge your skills and moral: You stand between the profit goals of the interstellar corporations and the need to preserve the conditions of living for your people. Meet corrupt chiefs and shareholders while your company faces hostile takeover by larger corporations.
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