11 - Mega Man 1 (GCN) - Wily Stage 4 - First Time [Blind Run]

134 views · Published 25 October 2011 · 12:12 · Indexed 25 October 2026

Channel: WhiteKhakis · 2011 · Gaming

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Time to wallop Wiy's wascally wobots and put an end to his wascally scheme!
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I breeze through this level because I am just THAT good! (Or maybe I've just gotten the hang of the game at this point.) That weird item at the end totally fills up your weapons, gives you an extra life, and throws a ton'a points at'cha! "Destroy the IceMan", Dr. Light? Is that like... "The Bat Man"? Or are there more than one of them?

Also... Fighting Fire Man here is NOT fun! There's no way to avoid losing damage, and that's no good when fighting multiple bosses! ...and the final boss, well, he was simpler than I thought he would be. His weapons fire at the spot you last were, so it's fairly simple to make him shoot off where you WON'T be! Using a multi-hitting weapon is best. Though, I THINK I read fire does the most damage.

Yay~! I win! (oops, spoilers!)
Thanks for watching!
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Heyo. This is a "blind run" on Mega Man. It means.... I'm recording my first attempt at the game! Yeah. I've never really played Mega Man before. Just a little bit a long while back. It all feels new as I'm playing it now, though!

This is the MegaMan Anniversary Collection version. On GameCube. The only real difference is that there isn't any slowdown when a bunch of enemies are on screen. Also, I have Navi Mode on. It's supposed to be a method of help for new-people, but it's mostly chatter. So, it's fun to have on to see what (mostly useless) hints they give. And to pick the opposite path the bird suggests!

They also included a quick weapon switch, which I used at times, as well as a turbo shot button... but I did not use that.

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Mega Man 1 was pretty fun! Not quite as hard as I thought it would be, but some parts really beat the snot outta ya the first time you try them! And some bosses are mean! I didn't like how items tend to disappear when you kill enemies, because they fly off-screen (sometimes off the top) AND they just vanish quickly on ground, too! It is really something for a 1-up to drop, though!

Speaking of lives, you start with three ("0" being your last). When you lose one, they start you back up at (hopefully) a checkpoint near where you died. If you lose all your lives, your boss/weapon progress is saved and you can use a continue that lets you start at the beginning of an area. So, it's not the biggest of deals if this happens. Though, you do lose all your points. Not that that really matters (Later MegaMen dropped the scoring idea, I think).

Many weapons don't feel like too much of an upgrade from your regular buster cannon (I think that's the name), but they are fun to fool around with. Though, the arm one is weird. Throwing blocks is actually pretty useful, but rarely important. The Magnet beam is a HUUUUUUGE cheat of a weapon. Allows you to make a long beam (as long as you hold) and run across it. It lasts a short time, but heck, it helps so danged much! You can skip the hardest of areas with it!

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