Combat Arms: Exploring The Arsenal Chapter 8: The Remington 870 Family | Episode 4: The R870 MCS MOD
3,019 views · Published 6 January 2012 · 9:06 · Indexed 21 September 2026
After not releasing a video for the past 28 hours, I finally managed to post one right before my Internet gets cut. LOL! Moving right along into the final episode of the R870 chapter, the MCS MOD. Rank Unlocked: N/A (NX Rare) Cost: N/A (NX Rare) Damage: 80 Portability: 67 Rate of Fire: 17 Recoil: 60 Recoil Spread: Tight, pellets tend to center in the crosshairs (note: does not change with movement, only when firing) Recoil Kickback: Straight upwards, slight bounce up, pump animation negates kickback Recoil Controlability: Negligible Tapfire Ability: Negligible Sprint Drawback: Fast Draw Speed: Moderate (one of the few weapons in CA with a totally silent draw animation) Center Speed: Rendered null by pump animation Reload Speed: Relatively slow (same speed as R870 but slower than other shotties) Fire Modes: Pump action, single shot Luck: High Ammo Capacity: 8 shells in chamber, 24 in reserve Key Physical Characteristics: added pistol grip near the front end of the stock Muzzle Noise: Same as R870 Attachment Options: Magazine modifications only, comes with integrated Reflex RDS sight Fireteam Worthy? No Quarantine Worthy? Depends on you Frank Personal Opinions: Keeps all the same traits of the R870 MCS, but comes with an additional shell in the chamber and a forced Red Dot Sight. The scope itself is not very useful at all, just there to facilitate middle range combat if you feel the need to use it, but the spread stays exactly the same as if you just hipfired, and even if you aim down sights, there is no guarantee that a pellet will go to where you aim. Final Rating: 83.5% CQC: 85% MRC: 82% Thanks for watching! IGN: AzN3AlK0 KDR: 1.47 Rank: Lieutenant Colonel V Clan: ToTheIdiotMobile (TTIM) Map: Piazza Mode: Elimination 140 Kills Weapon: R870 MCS MOD Gear: Same as usual
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