Hearthstone - Arena Coop - Run #14 (Hunter) - 1 / 2

3,082 views · Published 10 October 2014 · 2:00:00 · Indexed 27 September 2026

Channel: Grinning Goat · 2014 · Gaming

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Hearthstone Arena

Summary (spoilers!):  http://arenamastery.com/tdTT  
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*note: I looked back, and I am convinced that in our first loss, we made two early misplays.  
(1) The Ooze should have been dropped on turn 2, because we were Hunter and wanted damage, and overloading Shaman's turn 4 (if Forked Lightning comes out) would be a tempo win in any case.  We made a value play instead of a tempo play, when as Hunter we should always be making tempo plays in the early game.  Not the biggest misplay, but I do think the other option was better now that I've had time to think about it.
(2) On turn 4, we didn't make the trade.  This was the more obvious misplay.  It was very bad that we prioritized 3 face damage over security, when we were so scared about value loss on turn 2 that we purposefully anti-tempo-ed to miss a drop.  We had to pick a plan in the early game, and we picked value (which in this matchup is less ideal), but then to make it even worse we did not even stick to our plan.  

The Earth Elemental sealed the game, but we were only in trouble to begin with because of those two misplays.

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