[TAS] Mario Kart 64 Luigi Raceway Finish Line to Tunnel Testing

4,336 views · Published 30 May 2014 · 0:26 · Indexed 1 October 2026

Channel: Drew Weatherton · 2014 · Gaming

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The first two jumps get as close to the upper track as possible, if you get any closer the game pulls you up and completely onto the track (there is no opportunity to go partially into the track and back down).

The third jump shows the air spin required to trigger a lap, though it needs to occur closer to the wall (but actually not very close to the finish line).  It should be possible to do this and land back in the tunnel.  If done correctly, you will be in the tunnel on the next lap and can then take either the MyleStyle or standard Jeos shortcut over.

I should note that this is incredibly difficult and I have tried for hours with tool assistance with no luck yet.

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