Let's Play Mega Man 9 [Part 14] | The Basement | Mega Man 9 Gameplay: Finale
581 views · Published 12 June 2016 · 12:10 · Indexed 23 October 2026
Channel: The Basement · 2016 · Gaming
Welcome to The Basement, let's play Mega Man 9 on the Wii U! https://www.youtube.com/c/TheBasementGames In today's episode (Ep 14 - Finale), we take on Wily himself. Come on downstairs and have a seat with us on the couch here in The Basement! Master Zed wrote a sweet walkthrough: ( http://www.gamefaqs.com/wii/950625-mega-man-9/faqs/55393 ) Wily 1 - Nothing but the eggs this form shoots will hurt the skull dinosaur mech Dr. Wily has constructed for the final battle. Fortunately, they can be easily reflected by most of your weapons, including the Mega Buster and Laser Trident. The egg must be reflected three times, and on the third hit, it must strike the jaw to do damage with its explosion. The eggs always start falling to the ground, then bouncing upward, then down again, while Wily himself moves the mech back and forth ceaselessly. Get into a rhythm and this form is cake. Also remember that if you place your shots just right, you can reflect an egg multiple times in short order. Mess with it and see what you can come up with. As long as you stay back and don't let the eggs hit you, this form can't hurt you. Wily 2 - Blowing off the skull head reveals Wily's pod and the replacement weapon for the eggs; a flamethrower that acts as if gravity is reversed, first being shot downward then pouring back up depending on where you were when the weapon began firing. This is where the true fight begins. Wily himself behaves in two ways prior to each flamethrower blast, either backing up then charging you, stopping to fire before hitting the wall (leaving a bit of room to dodge), or ascending to the sky, where he tries to line the mech up right for a subsequent drop to the ground that causes a short quake, from which he fires the flamethrower before moving again. Fortunately, Wily's controls aren't all that great in the air, so it's easy to make him drop to Mega Man's right simply by walking in that direction for about two seconds and then turning around to avoid the mech. He's also slow to fire, so even if the quake knocks you off-balance, you're not helpless against the flamethrower. Concrete Shot is this form's weakness, so you want him to use the aerial drop as much as possible since it provides the best opportunities to fire on him, provided you don't allow yourself to be shaken by the landing's impact. That's what the quake is supposed to do actually, to cover for Wily 2 while in a vulnerable state. Use the shots on the jaw and he should die in seven hits. Use Magma Bazooka as a last resort, but if he's backing off and you're already out of range of his charge, Laser Trident can do some damage before he gets back in your face. The flamethrower can be a pain, but BHB can suck it up if you have enough ammo to spare. This isn't recommended, however, because of the final boss. Wily capsule - Two types of attacks and a love for cloaking and "fakeouts" make this one of the most challenging final bosses in Mega Man's history, though some would say Mega Man 7's capsule is still worse than this beast. One of its attacks is a charge shot that, when fired, produces four shots to the sides and bottom, the latter at a diagonal angle, which after a brief stall, home in on Mega Man. The second is a ripoff of Plug Man's own Plug Balls, but there are six of them each time the weapon fires, three to the ground and three to the ceiling, one after another with enough space for Mega Man to stand comfortably between them if they stood still, and yes, the ceiling ones drop down on Mega Man. Wily himself fades in and out of existance at certain points on the screen, and can "fake out" an appearance once between attacks. If he fakes you out, the next time he appears, he's guaranteed to attack. These are not actual full-on fakeouts, however, for his hit detection does become active for a couple of frames. Only a very quick player can take advantage of this, and a really unlucky player will smack into it to receive four damage. When the capsule's energy is charging at the beginning, place Rush Coil beside it on its left. When Wily's energy goes above half (14 HP, pixels, whatever), jump on and switch to Plug Ball as you go up. Fire on it as you peak your jump and you may be able to hit him with his weakness; this is a free hit, which is why, despite its difficulty from the timing involved, this guide is encouraging you to take it.
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