How I implemented procedural level design in my second game Cubiques?
2,245 views · Published 11 November 2018 · 14:50 · Indexed 29 September 2026
Channel: Dilmer Valecillos · 2018 · People & Blogs
Procedural level generation can drastically accelerate your level design productivity, honestly it took me a lot of work to implement the backend code to generate levels dynamically from a file, but I was able to quickly design levels after it was all done and implemented. *** DO YOU WANT TO RENDER A SCENE LIKE THIS? MY RECOMMENDED VIDEO CARDS *** - EVGA GeForce RTX 2080 XC GAMING - https://amzn.to/2K7MGZi - MSI GAMING GeForce RTX 2060 6GB - https://amzn.to/2MmTQvw - Gigabyte GeForce RTX 2070 Windforce 8G Graphics Card - https://amzn.to/2MdujEU - Gigabyte GeForce RTX 2080 Windforce 8G Graphics Card, 3X - https://amzn.to/2EzGo0Y - EVGA GeForce RTX 2080 Ti FTW3 - https://amzn.to/2HFaHoP Take some time to watch this video where I go through how I go about doing level design for my game Cubiques. Get realtime indie development tips from me in Twitter https://www.twitter.com/dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog
More from this channel
-
7:02
Finding a cofounder for your indie game studio
-
4:04
3 Tips to stay motivated for Indie game developers
-
11:27
Agile project management in practice for indie game startups or any other tech startups
-
5:07
Public Speaking Tips - How to get over fear of public speaking or be in front of a camera?
-
5:36
Creating an augmented reality game and tracking the project in Trello
-
5:14
3 Tips for finishing an indie game
-
4:23
Dealing with negativity to improve your overall results as an indie game developer
-
4:50
3 tips to avoid losing focus while working on your indie game