How I implemented procedural level design in my second game Cubiques?
2,246 views · Published 11 November 2018 · 14:50 · Indexed 22 October 2026
Channel: Dilmer Valecillos · 2018 · People & Blogs
Procedural level generation can drastically accelerate your level design productivity, honestly it took me a lot of work to implement the backend code to generate levels dynamically from a file, but I was able to quickly design levels after it was all done and implemented. *** DO YOU WANT TO RENDER A SCENE LIKE THIS? MY RECOMMENDED VIDEO CARDS *** - EVGA GeForce RTX 2080 XC GAMING - https://amzn.to/2K7MGZi - MSI GAMING GeForce RTX 2060 6GB - https://amzn.to/2MmTQvw - Gigabyte GeForce RTX 2070 Windforce 8G Graphics Card - https://amzn.to/2MdujEU - Gigabyte GeForce RTX 2080 Windforce 8G Graphics Card, 3X - https://amzn.to/2EzGo0Y - EVGA GeForce RTX 2080 Ti FTW3 - https://amzn.to/2HFaHoP Take some time to watch this video where I go through how I go about doing level design for my game Cubiques. Get realtime indie development tips from me in Twitter https://www.twitter.com/dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog
More from this channel
-
4:21
Startups - Starting and actually finishing a digital product from start to finish
-
4:00
The power of a positive attitude can change your life and outcome
-
6:26
Indie game development ideas and what process do I use to come up with gamedev ideas
-
4:50
Immigrant and founder of many businesses that focus on digital products
-
7:28
The importance of having a landing page for indie game developers and startups in general
-
12:51
Desarrollador de juegos y fundador de empresa de juegos les habla sobre sus tempranas experiencias
-
1:22
Introduction to my channel and why I believe it would be an asset for indie developers and founders
-
6:35
Indie game developer motivation and why I am so passionate about making games