Episode 52.1 - Reconstructing Cave Story: Intro to Map Collidable Abstraction
486 views · Published 7 March 2014 · 15:33 · Indexed 30 September 2026
Channel: Christopher Hebert · 2014 · Education
Part 1 / 4 In this episode we introduce the MapCollidable abstraction, and the steps that we will take to implement it. 10:42 1 - Create Kinematics Struct 11:59 2 - Player uses Kinematics Struct 14:41 1 - Create Kinematics Struct https://github.com/chebert/cavestory-screencast In this part, we take care of steps 1-2, creating/using Kinematics. Implementation Plan: 1 - Create Kinematics 2 - Player uses kinematics_x_, kinematics_y_ 3 - Create CollisionRectangle 4 - Player uses CollisionRectangle 5 - implement onCollision/onDelta in Player class 6 - move collision code into MapCollidable object, have player ================================================= Playlist: https://www.youtube.com/playlist?list=PL006xsVEsbKjSKBmLu1clo85yLrwjY67X Content (.bmp files and such): https://github.com/chebert/cavestory-content/archive/master.zip Cave Story (freeware version) download page: http://www.cavestory.org/downloads_game.php