OnLive 🎮 Dead and Loving It ✝ R.I.P. April 30, 2015

468 views · Published 20 December 2013 · 34:23 · Indexed 31 October 2026

Channel: ƒ r u 7 7 y · 2013 · Gaming

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OnLive was a Mountain View, California-based provider of cloud virtualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware, and also enabled other features, such as the ability for players to record gameplay and to spectate. The service was available through clients for personal computers and mobile devices, as well as through smart TVs and a dedicated video game console-styled device known as the OnLive Game System. OnLive also expanded into the cloud desktop market with a sister product, OnLive Desktop—a subscription service offering a cloud-based instance of Windows Server 2008 R2 accessible via tablets.
The OnLive service received mixed reception. Critics noted that the video quality and amount of input lag varied on a game-by-game basis, and did not consider OnLive to be a complete substitute to owning games and playing them on local hardware due to these inconsistencies and other factors that prospective users may consider, such as the overall cost of the service as opposed to simply upgrading their existing computers. Critics praised the service for allowing users to demo games without the need to install them, along with its built-in spectator mode.
On April 2, 2015, it was announced that Sony Interactive Entertainment had acquired OnLive's patents, and that all OnLive services would be discontinued on April 30, 2015. Sony operates PlayStation Now, a similar service built using the infrastructure of Gaikai, a former competitor to OnLive.

Gaming platform

The game service was available via the OnLive Game System and a number of different device categories:

Windows PCs: PCs running Windows XP, Windows Vista, Windows 7, or Windows 8 (including Windows 8 with Bing for low cost devices such as the HP Stream).
Apple Macintosh: Intel-based Macs running Mac OS X 10.6 or later.
Smartphones: Android smartphones running 3.2 or later.
Tablets: Android tablets running 3.2 or later. The OnLive Android player app was released to the Android Market on December 7, 2011.
Gaming-centric tablet devices: Wikipad, Nvidia Shield, and Nvidia Shield tablet.
Android TV: OnLive announced that the OnLive Game Service will be pre-installed on Philip's new line of Android-based smart TVs. OnLive is also compatible with various Android set-top boxes for TVs (MadCatz M.O.J.O.).
Connected TVs: OnLive announced that the OnLive Game Service will be integrated into new VIZIO VIA Plus TVs along with LG TVs and GoogleTV.
Internet connected media players: Amazon's Fire TV and Fire TV Stick, VIZIO Co-Star, and VIZIO's line of VIA Blu-ray players.A web browser based demo service was also available for Windows PCs and Intel-based Macs running Mac OS X 10.5.8 or later enabling trials of games to be played without the need to download the OnLive Client.
The service was also demonstrated on the Apple iPhone.Network requirements:

The service required a 2 Mbit/s Internet connection (5 Mbit/s or higher recommended) with low latency.
OnLive initially required a wired connection. On September 15, 2010 beta Wi-Fi support was made available to all members.

OnLive Game System
The OnLive Game System consisted of an OnLive Wireless Controller and a console, called the "MicroConsole TV Adapter", that could be connected to a television and directly to the OnLive service, so it was possible to use the service without a computer. It came with the accessories needed to connect the equipment, and composite video users could purchase an additional optional cable. The MicroConsole supported up to four wireless controllers and multiple Bluetooth headsets. It also had two USB ports for game controllers, keyboards, mice, and USB hubs. For video and audio output it provided component, HDMI, TOSLINK ports, and an analog stereo minijack. An Ethernet port was used for network access, which was required to access the OnLive service. Pre-orders for the OnLive Game System began to be taken on November 17, 2010.

PlayPack flat-rate plan
OnLive confirmed the details of its PlayPack flat-rate payment plan on December 2, 2010.

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