Phantasy Star 4 Warp Codes - Rock Is Dead

229 views · Published 3 June 2016 · 4:35 · Indexed 2 October 2026

Channel: Adrastia · 2016 · Gaming

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I couldn't think of a better title. I feel so lame.

Codes used
Walk through walls: RFPT-J6YE
Zema warp code: FFEC29:24
No random encounters ( optional for Birth Valley/Bioplant): AB6A-LA4W

Have you ever wanted to remove that pesky rock that blocks Birth Valley after Seed self destructs? Well now you can! With some interesting results...

After my experiments with battle warping into empty towns I figured that if Tyler's gravestone is removed then maybe that rock blocking Birth Valley in Zema could be removed as well.

I believe that the warp tile itself is still there. The rock is sitting on top of it creating a solid block. This is why the walk through walls code won't help. It's also why if you warp into Birth Valley after the rock is placed there, heading back to Zema through the doorway puts you behind the rock and you can walk right through without codes. It's only solid from the front and the lower sides. Interesting. With walk through walls you can only walk through the top half of the rock, above where the warp point actually is. 

In order to remove the rock you will need to battle warp to Zema. But it has to be in the right spot. Otherwise you'll most likely warp into the walls and get stuck in an endless warp loop until you turn the codes off. You can also end up on a glitched map that you can usually navigate into the normal town. But this us useless if you want to use a vehicle. This seems to have something to do with matching up the proper set of coordinates. When warping into town the coordinates that you warp from must be within the bounds of the coordinates you are warping to. For reference I redid the warp and got the following:

Rounded peninsula north of Aeido: X: 0230, Y:0220
Zema (the position I warped into): X:250, Y:230

Just north of Aiedo, past the cave to Kadary, there is a small portion of land shaped like a half circle. You'll need walk through walls to get there. You can use the hydrofoil too. But why bother when you have codes? Walk around until you get into a random encounter. Now enter warp code FFEC29:24. You can just run if you want. It doesn't matter. This will warp you into Zema.

At this point  TURN OFF the code. Otherwise, if you enter anywhere you'll be stuck in the wall by the waterfall in an endless warp.

You'll notice that the town is totally empty. More importantly, the rock is gone! Awesome! Just walk right on through and enter the Bioplant. When you get to the second room the alarm will go off and the dialog about the sterilization process with Hahn freaking out will commence. This is interesting, because by warping in from other locations there are times when this plays and when it doesn't. And they are pretty consistent too. I'm not sure why this happens. But a similar thing occurs with the Rika cutscene.

After making your way to the room before Seed you'll see good ol' Professor Holt. The gray lines you see in the abyss around the Bioplant are not in game. This stupid thing keeps happening to some of my videos when I upload them. I'm not fighting with it unless it's really nasty.

Anyway, speaking to Professor Holt  brings up the cutscene with Rika. And it's hilariously glitched. Even when it's over with the map is left glitched up until you leave it. Upon entering the room with Seed you'll see Holt again, along with a Rika you can't interact with because she's only there to tell you where Seed is when Alys asks. You never actually have the opportunity to walk over to her. The scene commences automatically. But you can talk to Professor Holt. 

At this point the cutscene where Rika introduces herself plays again instead of the cutscene with Seed. The Seed scene never plays. Normally at this point Seed would tell Rika to join the party and everyone would leave. After this a cutscene would play with Seed deciding that the only thing he can do to keep Zio out of Birth Valley is to self destruct.

Why these scenes do not play I have no clue. You can talk to Professor Holt as much as you want. You'll keep getting the glitched Rika scene. It's very weird.

And finally, as a bonus here's the Land Rover in Zema. This time you can get off of it in town too! I could have sworn I went through the doorway to Birth Valley on it before. But maybe I was really tired and misremembered. Because it did not fit this time even though it looks big enough.

Warp codes courtesy of The Cutting Room Floor:  https://tcrf.net/Notes:Phantasy_Star_IV:_The_End_of_the_Millennium

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