1. (60 FPS Genesis) Angel Island Zone - Sonic the Hedgehog 3 (2P!)
915 views · Published 5 January 2015 · 15:28 · Indexed 25 October 2026
Channel: WhiteKhakis · 2015 · Gaming
DISCLAIMER: This was played late at night well after incoherency had already taken effect! Sonic may not be quite himself, let's say~ A playthrough with a more "with it" Sonic shall be uploaded later as part of "Sonic the hedgehog 3 & Knuckles". This one is uploaded so's to show how Sonic 3 is like on it's own, what few differences there are. Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.) Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR468vcXeG-AtbeWTuJy1d79o Hey, there! This is a series I've been wanting to do for a looong time: Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ----- I'm not gonna really say all too much here! I mean... I'll be uploading a, uh... "proper" playthrough at a later date along with the other game, yeah? I'll save't for then! The differences though? Uh... the ones I remember are the final boss being different... some music being different, namely Carnival Night Zone, the mini-boss music, and Knuckle'ses. Aaaand maybe that's it? There's probably a couple other minor things. OH! Also Tails is being controlled. By someone far more aware than I was! But not as familiar with the game... So it evened out a bit. Tried not to leave them behind too much! -------- 8:18 - I know some call him a spike-head, but yeeesh~! ----- Some additional notes for those technically inclined: This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparisons%20-%20differing.html Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. There are a couple things to note about the quality of the video, however. Sega Genesis has a very dirty video signal that often "breaks" attempts to capture it with a capture device. The capture device I use is considered one of the most capable when it comes to older systems, but the Genesis' video signal still introduces some inconsistencies. These usually manifest where there are extremely thin lines in game, mostly the text, and in some other places as well. As a whole, it is more than manageable, but it is worth noting. Also, the original sega genesis resolution is, in essence, 240p at 60 frames per second. To take advantage of YouTube's higher bitrate offerings and to enable 60 fps I need to upscale that resolution to 1080p. There is also a step of video deinterlacing before that to create crisp video. That is a significant amount of video processing to the image, so I want to note that here as well.
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