RTS mechanics devlog - Unity3d Episode 4
199 views · Published 4 March 2016 · 1:18 · Indexed 17 October 2026
Channel: KaletheQuick · 2016 · Gaming
I did not get this implemented in the way that I wanted. I wanted the lines to update their position only if something moved. But unfortunately they all update their positions every frame. Oddly, it would work if I had the waypoints draw their line from their position forward, but when I switched it to their position to the line behind them it did not have the line show up until you would grab the line. The cheap and inefficient solution was to just have all the positions update every frame. Hopefully I will fix this in the future.