Dungeon Hunter Champions: Steel Widow 10 | Update 4 First Impressions
950 views · Published 11 December 2018 · 6:39 · Indexed 12 October 2026
Channel: amodeus2001 · 2018 · Gaming
Dungeon Hunter Champions Steel Widow 10 Review Post Update 4 Thanks for coming over. This is Amodeus and today’s dungeon hunter champion video is about all about the newly buffed Steel Widow 10 As always, you can support me here: https://www.paypal.me/artificeintelligence It took about 10 runs after release for me to accept I was going to have to throw away my 40 second speed teams and start over. I’ll be honest when I read the patch notes I didn’t think the change was going to be this big a difference. Here are a few things I’ve noticed impacting my teams that didn’t bother me before. I’ld love to get your impressions as well, let me know what you are thinking down below. 1st thing that got me was the ongoing damage applied to champions was never an issue for my previous teams and as you can see from my videos I transitioned away from immunity awhile ago. The new dungeons have tweaked the OGD and while the lasers appear to do less damage if you have the OGD, the OGD itself is stickier and does a lot more in ticks than I remember (that is my opinion and I have no way to test the tick damage pre-update vs now). However, I stopped wiping immediately after adding Zircon to my team. So it seems immunity is important again. 2nd thing I caught was that the runs were still rough and it admittedly it took me way too many runs to realize that buff block was not stopping invulnerability from going up, but that was when I realized there is no pause in the cleanse right before invulnerability goes up AND worse…there is now an immunity buff too. That means any important debuffs need to be reapplied regularly along with consistent stripping or multiple strippers. We’ll have to see what testing holds. 3rd and finally the lasers. They definitely attack more often. If you don’t have an immunity or fast cleans then this frequently was pretty much game over for me. With the immunity from Zircon it’s still a bit tough and I regularly lose champs, but the teams usually can recover as long as it isn’t Xenia. Now, as you can see I am also testing Eleanor out. That’s because I find the OGD patch notes more than mildly confusing. For now appears that Eleanor stacks 2 OGD per cannon ball, but I’m going to need Gameloft to weigh in on how OGD works before I commit to anything without more testing. I’ll leave my gear and builds at the end, but thanks for coming over today. Have a great day. #steelwidow, #update4, #DungeonHunterChampions
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