Tekken 7 Hwoarang Review/Move List Runthrough Part 1

547 views · Published 10 July 2017 · 3:50:44 · Indexed 12 October 2026

Channel: MannyBiggz · 2017 · Gaming

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Stream archive from 7/9/17.

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This is one that I know some people (myself included) have been looking forward to since Hwoarang can be an overwhelming character to both learn to use and learn to fight against.

What I can summarize at this point is that he does a great job of forcing his flamingo mix ups on you if he transitions into it on hit. While he does have + on block options for transitions like 1, 2, 3 and 1, 2, 4 being +3 on block, he really only has one tool to keep you from mashing buttons in right flamingo with RFS f+4, 4 which is an 8 frame high counter hit launcher, and left flamingo has LFS 1 jab as his fastest option at 13 frames.

Because of Hwoarang's reliance on RFS f+4 to stop you from pressing buttons, it is important to know how to punish this. In some instances, you can backdash away from it and whiff punish. For example, if he connects his d+3, 4 low into high string on you, he ends up in RFS at +8, but it pushes you back. Because of this, you can actually backdash away from RFS f+4 and easily whiff punish it. This forces him to close the distance in you with some of the longer reaching moves like RFS b+4, which is actually unsafe at -12 on block. 

Hope this helps everyone. I plan on doing part 2 either tomorrow or Tuesday. Look forward to it!

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