First Impressions - Into The Realms V2 -Good story, needs more enemy skills and less overall battles

2,176 views · Published 24 April 2017 · 1:26:12 · Indexed 4 November 2026

Channel: Driftwood Gaming · 2017 · Gaming

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How's it going everyone, in this RPG Maker MV First Impressions video, we take a look at Into The Realms version 2 by Marcus Giltan. This game has some pretty decent story and character writing, but that's probably the only real stand out feature for this game as it stands. The music selection is up and down. Some songs fit the game perfectly, and some others just don't work and become annoying very quickly. The battle system is bare bones. Using a side view battle system the game barely gives you any skills to use and most of the enemies just attack and attack over n over. In over 80 minutes I only seen the enemies use two custom skills. Both which had default animations. There are a few action sequences, but they are kind of slow and not that impressive. You fight slime after slime, and eventually you fight bats, and then some mushroom sprites. The only battles that felt unique were against the mushroom creatures, but they we're overly easy, so any excitement I had for different creatures quickly ended. There are broken items that you can use infinitely to restore your sp, which I believe wasn't intentional. The iconset is default like most things in this game and I personally dislike that particular iconset. There are about 30 some element types in this game which could have been turned into about a dozen if you rework them using YEP_ElementCore. I kept playing for longer than I wanted because I liked the story and wanted to see the next part. But the game is so grindy and the battle system is so boring that I eventually just called it after the bat boss. Speaking of that, the boss fights should have custom bgm. I liked the use of Yanfly's Gab window probably because the writing was done well. It's hard for me to say if I would recommend this game to people. If you like rpgs just for the storyline and don't mind grinding hundreds of non-challenging battles over and over just to see it, then you should play this game, the story is good. But if not, don't play this game yet. Let the dev work out some bugs, add some new enemies, give the enemies more skills, increase the challenge, and reduce the overall number of battles before you try it. Another thing that bothered me was how we basically ran around in the dark with very little light radius for way too long. Add some kind of torch that will increase your light radius in caves. Thanks for watching!

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