Texture Level-of-Detail and Summary
1,124 views · Published 17 October 2018 · 11:48 · Indexed 6 October 2026
Channel: NVIDIA Game Developer · 2018 · Gaming
What about texture level of detail? Mipmapping is the standard method to avoid texture aliasing. But what about when you’re using ray tracing? In this video, they explain how this works, and make clear that the process is supported by all GPUs for rasterization via shading quad and derivatives.
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