For Honor \ PS4 Pro Gameplay

447 views · Published 10 February 2017 · 12:27 · Indexed 14 November 2026

Channel: ƒ r u 7 7 y · 2017 · Gaming

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For Honor is a 2017 action video game developed and published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. The game allows players to play the roles of historical forms of soldiers and warriors such as knights, samurai, vikings, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide in 2017. For Honor received favorable reviews, with the difficult and original combat mechanics being highlighted.

Gameplay

For Honor is an action fighting game set during a medieval, fantasy setting. Players can play as a character from one of five different factions, namely the Iron Legion (Knights), the Warborn (Vikings), the Dawn Empire (Samurai), and the Wu Lin (Ancient Chinese). The fifth faction was added in January 2022 and is named the Outlander faction holding only one character at this time. The Wu Lin faction was added in the Marching Fire expansion in October 2018. The Vanguard class is described as "well-balanced" and has excellent offense and defense. The Assassin class is fast and efficient in dueling enemies, but the class deals much less damage to multiple enemies. The Heavies (Tanks) are more resistant to damage and are suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrid", is a combination of two of the three types, and is capable of using uncommon skills.
All heroes are unique and have their own weapons, skills, and fighting styles. Players fight against their opponents with their class-specific melee weapons. When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. In most missions, players are accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.
A tactical combat system, known as "Art of Battle", is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players are able to choose the correct position to block the other players' attacks. Players also have other special abilities, which vary depending on the character they choose, such as barging into enemies with their own shoulders and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to "feel the weight of the weapon in hand".

Multiplayer
Similar to the single-player campaign, the multiplayer modes feature perks, AI minions, and the Art of Battle system. As the competitive multiplayer modes feature a structure similar to that of shooters, the creative director of the game called For Honor a "shooter with swords". Friendly fire is also featured in the game. Players can cause damage to their own teammates if they accidentally or intentionally hit them with their blades. The multiplayer aspect also allows players to customize their characters. For instance, the armor that the characters wear can be changed and modified. There are seven game modes: There is also a ranked duel game mode that is currently in beta:
Dominion: Dominion is a four-versus-four multiplayer mode in which players must capture and hold multiple zones in a battlefield. Points are earned through occupying the zones and killing enemy minions that fight at point B. Players earn double points for staying on points A and C. When one team earns 1000 points, the other team starts to ‘break’ meaning each player on that team cannot respawn unless revived by another teammate. Once one of the teams are breaking the opposing team must eliminate all of their players to secure victory.
Brawl: In this two-versus-two multiplayer mode, one duo must eliminate the other completely, best out of 5 games in order to win.

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