[Super Mario Maker Puzzle] 一画面コース39(One Screen) by kayashima

89 views · Published 7 May 2017 · 1:55 · Indexed 11 October 2026

Channel: chuckywang · 2017 · Gaming

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Course ID: 70D9-0000-01CB-F83E
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/70D9-0000-01CB-F83E

This was a surprisingly difficult puzzle by kayashima. The answer is different that your initial thoughts. You first realize you need the spring and POW to lift the launcher to win. To do this, I originally thought I should bring either the spring or the POW through the reset door so that I'll only need one more item. However, the problem with that is you'll never reach that area with a shellmet, which you need to either damage boost through the thwomp or lift the muncher. Surprisingly, the correct answer is to bring nothing through the reset door, in order to keep your shellmet. This allows you to hit the P-Switch and still reach the koopa in time. Bringing the koopa with you allows you to take damage, immediately wear the shellmet, and carry the P-Switch through the door. You will not lose your shellmet as the i-frames are just enough to get you through the saw. 8acaca98-37f2-4567-a4ad-951302f94b95

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