Unreal Engine 4: AI using MiniMax and Alpha-Beta prunning

1,269 views · Published 13 November 2017 · 1:50 · Indexed 15 October 2026

Channel: Gustavo Reis · 2017 · Education

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AI using MiniMax and Alpha-Beta prunning for playing Tic Tac Toe on Unreal Engine 4.

The Max Search parameter is the number of moves that the AI is planning ahead.

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