Unreal Engine 4: AI using MiniMax and Alpha-Beta prunning
1,269 views · Published 13 November 2017 · 1:50 · Indexed 15 October 2026
Channel: Gustavo Reis · 2017 · Education
AI using MiniMax and Alpha-Beta prunning for playing Tic Tac Toe on Unreal Engine 4. The Max Search parameter is the number of moves that the AI is planning ahead.