Knuckles in Sonic 2 - Mystic Cave 2: 0:34 (Speed Run)
1,693 views · Published 21 October 2016 · 0:55 · Indexed 27 October 2026
Channel: Werster · 2016 · Gaming
Credit to Zurggriff for this one. He found a method to make this level wrap workable. Always seems so obvious after it's done... Ok, so a bunch of stuff is done behind the walls in this level. Here's a map with collision to help understand what's going on: http://i.imgur.com/uhOisIN.png The Blue is solid wall, the Red is bottom collision only (works as a ceiling only, can't go up through it and will eject you if you approach from top/side). So the idea is, you jump above the spikes, move left enough as they fall down to give enough space to jump, and glide & climb over to the left. Now, you see that small floating blue block above right near the start? You see that tiny gap in it on the left side? That's what's used for this zip. Because that's a solid wall, if you go 'inside' it, you can zip, and that height there is just perfect for you to just walk in and zip. However it'll reject you if you just drop in and spit you out vertically because of the space, so the way to approach is to climb. The small space below the gap is -just- big enough for Knux to be able to grab onto the wall, and then climb up. This is easier if you glide early and fall slowly (though still difficult because your horizontal position is partially blind because of camera), but obviously to go fast you do a quick descent, pretty sure there's only 1 frame of leeway, but it might be 2. Then, the level wrap. Activating the zip is easy from that point, just hold right, but there is only 1 frame in which you can stop holding right in order to get the level wrap, otherwise your speed and position will be wrong and you'll just end up at the start of the level. Then, comes the boss. There is no useable terrain above the boss, but you start inside the wall standing on 'ground' while camera catches up, once the camera locks and finds your position in the boss room you will be in mid-air and fall straight down. So you have to jump right before the screen catches up to get good height, and then glide to keep your height to hit the boss a few times. I can not express how unnatural this part is, I had to practice for a long while to get any sort of bearing on this at all. You have absolutely no reference points at all, so you may as well be blindfolded at that point. It's possible to get 5 hits before dropping down, but incredibly bullshit. 4 is more realistic, but wouldn't achieve a time better than 34 anyway, so I went for 3. Got lucky after I got hit that it was high enough that I didn't get hit backwards and held my position so I didn't lose time on the last 5 (you're not supposed to get hit but can't do much about it since you don't know exactly where you are or what stalactite pattern you get), and got the 34. Yay. Will I be doing this in SS runs? Probably not. This is about as hard as Metro 3 wrap and saves less time. But if I can build up some more consistency -somehow-, then maybe as a bail out trick on bad runs. But unless something entirely is new is found, can't see this being used on a regular basis at all.
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