C# MegaMan Engine - Fonts, Pause, Palettes
847 views · Published 15 June 2012 · 1:30 · Indexed 30 September 2026
Channel: Tesserex · 2012 · Gaming
It has been a long time since I posted a demo video, mostly because work has been internal for the past few months. But now I have something to show. 1. The fonts are now more customizable - in this demo I show both the standard font as used in MM9, and also the smaller pause menu font. 2. The menu system is more powerful, surpassing the capabilities of the old pause screen. Particularly, the health meters are more versatile. 3. Sprite palettes are implemented. You can see that when I charge my shot, the E tank palette changes to match. No more need for multiple full sprite sheets. Also some great news! We have a new programmer on board who will be focusing exclusively on the editor. It is being rewritten in WPF with a much friendlier interface.
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