[Super Mario Maker Puzzle] puzzle game 鳴り出したら止まらない by けや

163 views · Published 5 May 2017 · 3:54 · Indexed 11 October 2026

Channel: chuckywang · 2017 · Gaming

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Course ID: 9AFB-0000-02BD-46DC 
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/9AFB-0000-02BD-46DC

I cheesed this puzzle badly before, but I don't really count that as solving this puzzle, so I came back to it to try to find the intended solution. This is one of the hardest (puzzle-wise) and most satisfying puzzles I have solved. I've spent many hours looking into this trying to figure out how to get the spike shellmet. The thing that boggled my mind was the limited amount of items and movement available to you at the beginning. I had no choice sometimes on the steps at the beginning. Eventually after a lot of trial and error in editor, I stumbled on the solution. First, I discovered that if you move the thwomp to the left, it can destroy the cloud above the key door. This allows you to enter the key door and get to the bottom of the level without losing your spike shellmet. However, this still did not solve my issue of obtaining the spike shellmet in the first place. Finally, I realized that if you stood on the POW on the blue platform, Mario will be close enough to the pipe that the P-Switch will stop spawning. This stops the P-Switch timer, allowing the shellmet to drop. Obviously I knew these mechanics already, but they were so well hidden in this puzzle that I never even thought of them.

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