XNA 3D Toolkit Tutorial: Creating a Scene File and Loading it | packtpub.com
385 views · Published 19 September 2014 · 5:39 · Indexed 31 October 2026
Channel: Packt · 2014 · Science & Technology
Part of XNA 3D Toolkit video series. For the full Course visit: https://www.packtpub.com/game-development/xna-3d-toolkit-video?utm_source=youtube&utm_medium=video-description&utm_campaign=yt-xna3dtoolkit All the samples available show a scene/level defined at compile time. Save the scene/level data to a file and load the file at runtime. • Add a scene file class that has the same signature as the strings and settings you've set in your LoadContent method • Add the code to save a file and save your coded content to that file • Refactor your code in such a way that you're loading from the file ------------------------------------------------------------------------------------------------ For the latest in game development video tutorials, please visit: http://www.packtpub.com/books/video?utm_source=youtube&utm_medium=video-description&utm_campaign=yt-xna3dtoolkit Find us on Facebook -- http://www.facebook.com/Packtvideo Follow us on Twitter - http://www.twitter.com/packtvideo
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