Inverse kinematic turret in the jMonkeyEngine

593 views · Published 27 August 2013 · 0:37 · Indexed 28 October 2026

Channel: Wesley Shillingford · 2013 · Gaming

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Bit more progress with my inverse kinematic system, it can now limit the number of joints it affects. I set it to 2, and then had the idea to create a turret with it :P

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