V1 Scott Pilgrim vs The World: The Game Negascott NG+ SS Speed run in 39:46
3,996 views · Published 16 December 2010 · 45:34 · Indexed 8 November 2026
Channel: Greenalink · 2010 · Gaming
Time starts when you first see "Frozen Suburbs" on the World Map screen and it stops when the character starts to perform his/her normal victory pose after completing Stage 7. Since this is the first version of the run, it will look very sloppy and embarassing when it is eventually compared to a 'SDA submitable' run. Along the way I learnt some new methods to clear certain sections much more quickly and Negascott's assist is pretty underused and underrated (she is better than i thought really) in this run. The most notable mistakes: * Stage 1 sequence break - In this section it's possibile to skip 1 half of the entire level by going outside of the camera and run to the right. Unfortunately it's hard to workout where to go because it isn't a simple "run straight to the right" because there are some walls that will obviously stop the player from advancing to the end of the stage. I think this attempt was 30+ seconds slower than my personal best. - There is a more effective tactic that can KO the first Evil EX Boyfriend by doing enough damage before he recovers from a knock down (preventing him to use his evil chicks). * Stage 2: - Seems like the giant balls inside the dungeon are pretty random in timing (you can't just run as soon as you gain control). - I forgot that the car wasn't completely destroyed and I lost a couple of seconds. Stage 3 - Nothing too notably major, if I really cared, other than messing up the timing when using the Guide button to skip the cutscene. Stage 4 - Need to practise section 2 (The Frying Tengu) a bit more since the ninjas in this game are cheap once they get into a combo. - Mistimed the Guide Button (after the stage finishes), this is why I was unable to skip the cutscene. Stage 5 -Super Fighting Robot is a troll when it comes to speed runs, lucky critical hits will save a huge amount of time for this fight alone. Stage 6 - The zombie section of this stage was embarassing. On the 2nd section of part 2 (when you hear the guitars) in particular. You can skip them and kill the skull dudes but some of those zombies in that section are required to be KO'd in section 3. Stage 7 - The Techno base needs a bit more practise like avoiding laser traps and that turret section in particular. The wrench is vital to clear this section very quickly. Long, one handed items are very useful for speed runs because you can juggle the enemy (a limited number hits on bosses though), deal good amount of damage and they cannot counter, until they wakeup from the ground. Feel free to follow me on these 2 sites Twitch - watch me play games live: http://www.twitch.tv/GreenalinkSDA Twitter - read my opinions/reactions on various things: https://twitter.com/Greenalink
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