Factorio S6E110 - Finally starting on Modules MK1

501 views · Published 23 March 2017 · 28:18 · Indexed 30 October 2026

Channel: Nilaus · 2017 · Gaming

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Welcome to a new campaign of Lets Play Factorio where I will be diving into a challenging scenario by combining several complex mod packs with self imposed rules to improve the gameplay and increase the design challenges

Special rules apply to this campaign to increase the challenge and improve the gameplay:
1. No Logistics Robots - To challenge my design abilities
2. All of Bob's Mods - To increase production complexity
3. All of Angel's Mods - To increase processing complexity
4. City Blocks - My signature design to provide some structure
5. Trains instead of Bus - Using trains to connect the production areas instead of a single central bus

Link to mod-pack:
https://forums.factorio.com/viewtopic.php?f=96&t=37204&p=224659#p224659

Gameplay mods:
- Bob's Mods
- Angel's Mods
- Resource Spawner Overhaul
- Uranium Power
- Logistic Train Network

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