(60 FPS)WWE Immortals iOS/Android - Payback Gear 2015 - How good is it?

3,703 views · Published 21 May 2015 · 13:08 · Indexed 12 November 2026

Channel: HollywoodShono · 2015 · Gaming

Watch on YouTube

***** Battling a Cold as I recorded this, my apologies *****

Like, Comment, Share, Favorite, and Subscribe!
PSN/XBL:   BShornock   WiiU:  Hollywood_Shono
Battletag:  BShornock#1245         Origin:  BShornock69/BShornock
Fan Page:  https://www.facebook.com/HollywoodShono?ref=ts&fref=ts
Facebook:  https://www.facebook.com/bshornock
Twitter:   https;//www.twitter.com/HollywoodShono  @HollywoodShono
Twitch:  http://www.twitch.tv/HollywoodShono

In this WWE Immortals video, we farm 1.4 million Reknown, about 190,000 more than neccessary to get in the top 1% this season, which is about 300k higher than the usual 900k needed.  We finish the season ranked 212, not bad for about 14 hours total played.

When the season ended, we received:
60,000 Immortals Credits
3x Payback 2015 Gear ****
5x Payback 2015 Ticket **

Are you stockpiling Fire and Lightning shards?   This gear is the perfect place to dump your extras, as is most defensive gear.

Payback 2015 Ticket(**)
BLOCKING stops 10% more damage
[AUGMENTED] 10% Signature 2 Damage Reduction
Scrapping gives 4 Fire, 2 Lightning, and 2 Water Shards.
FORGING the first rank is 1,000 Credits, 2 Fire, 1 Lightning, 1 Water Shards, and gives you .6% more blocking damage.

Because we evolve the Wrestlemania 2015 gear, and forge the Payback 2015 gear, there are no details for upgrading the gear unless you search the internet.

Payback 2015 Gear(****)
BLOCKING stops 15% more damage
7% Signature 2 Damage Reduction
[AUGMENTED] 20% ADRENALINE DRAIN chance on Signature 2
[AUGMENTED] 15% Heal 33% of Damage while Blocking
Scrapping gives 16 Fire Shards, 8 Lightning Shards, and 1 Purple(Earth?) Shard

Each rank of Forging gives you .75% more Blocking reduction, and .65% more Signature 2 Damage Reduction.

Here are the costs for each of the 10 ranks, and evolving.
+1:  1,000 Credits, 8 Fire Shards, 4 Lightning Shards
+2:  2,000 Credits, 12 Fire Shards, 6 Lightning Shards
+3:  3,000 Credits, 16 Fire Shards, 8 Lightning Shards
+4:  4,000 Credits, 20 Fire Shards, 10 Lightning Shards
+5:  5,000 Credits, 24 Fire Shards, 12 Lightning Shards
+6:  6,000 Credits, 28 Fire Shards, 14 Lightning Shards
+7:  7,000 Credits, 32 Fire Shards, 16 Lightning Shards
+8:  8,000 Credits, 36 Fire Shards, 18 Lightning Shards
+9:  9,000 Credits, 40 Fire Shards, 20 Lightning Shards
+10:  10,000 Credits, 48 Fire Shards, 24 Lightning Shards
Evolved:  60,000 Credits, 25 Fire Shards, 15 Lightning Shards, 5 Water Shards, 5 Earth Shards

So from nothing to +10, you will spend 55,000 Credits, 264 Fire Shards, 132 Lightning Shards

We then spend our remaining shards evolving Big Show's Big Boots, each upgrade gives .5% more Blocking Damage, and .75% increase to the Unblockable Basic Attack chance.

BLOCKING stops 12% more damage
[Big Show] 10% UNBLOCKABLE chance on basic attacks
[AUGMENTED] 10% STUN chance on Signtuare 1

+1:  1,000 Credits, 6 Fire Shards, 2 Lightning Shards
+2:  2,000 Credits, 9 Fire Shards, 3 Lightning Shards
+3:  3,000 Credits, 12 Fire Shards, 4 Lightning Shards
+4:  4,000 Credits, 15 Fire Shards, 5 Lightning Shards

And since we run out of Fire Shards, we upgrade the Augmented Leather Helmet, the Champion's Helmet, which requires 30,000 Credits, and 9 Fire Shards at Augmented Rank 5, Blocking stops 13.5% more Damage, and Heal Team 12% on Signature 2.

To close the video, we do one fight of Bonus Battle 6 to show off three tests, we could NOT do Lunar Guardian Brie Bella since I didn't want to wait another hour to do the video, but basically Brie Bella's Moon Shield cuts damage by 50%, and her Level 2 does the same increasing the reduction to 75%.   I might add this in to a future video when I fully evolve the gear.

Test 1:  NO! NO! NO! Daniel Bryan blocking at full damage
Test 2:  Lumberjack Big Show using his 49.5% Blocking Gear plus his Big Defense
Test 3:  Lumberjack Big Show using his 49.5% Blocking without the Big Defense.

These tests would be more fun if I could evolve the Payback gear and show how often the heal when blocking goes off, the chance on heals usually go away once it's high enough, or goes off a respectable amount of time, otherwise the effect is too weak at 25%.   However, if you have Kane's rare gear item, you can heal on special 2.

Enjoy the video and if you have any questions, or video ideas, please run them my way!    If you like the video, feel free to comment, like, subscribe, and help get the word out to your friends.

More from this channel