35. (Commentary) Left in the Dark - Metroid Fusion

36 views · Published 13 May 2017 · 14:47 · Indexed 21 September 2026

Channel: WhiteKhakis · 2017 · Gaming

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Perhaps Samus should be eating her carrots?

Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR44k422csXPSnpoQZnR0YTcA
More 60 FPS GBA Videos: https://www.youtube.com/user/WhiteKhakis/playlists?view=50&shelf_id=9&sort=dd
YuuGiJoou: https://www.youtube.com/channel/UClKEUby-hDSttL9JkFkDdFg


My lovely co-conspirator is Jo! She has plenty of cool video stuffs on her channel too! She's come back with a breezy take on Zelda with the Breath of the Wild and has reignited the flames of battle with Advance Wars! Also she's playing ambassador between 'tubers and a uh... "magical race of 'polymorphic sentient rocks' with hard-light projection bodies and weapons". Ayup!

Check YuuGiJoou out at: https://www.youtube.com/channel/UClKEUby-hDSttL9JkFkDdFg
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Metroid Fusion! I remember this game! It was the shorter and sweeter kinda like Super Metroid Game Boy Advance game! That said, it's been a while since I've played. Good thing I've got my own personal Jarvis (Jo..rvis?) in my suit to help guide me through this thing!
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Some additional notes for those technically inclined:

The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer where I can record it in a lossless format! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!

Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!

The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!

Enjoy the crystal-clarity!

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