FlappyBoid Introduction to CRYENGINE - Chapter 6: Moving the Pipes
3,677 views · Published 20 August 2018 · 18:39 · Indexed 23 September 2026
Channel: CRYENGINE · 2018 · Gaming
TimeCode Topic 1:12 Using AI Tag Point entities to provide flexible destinations for pipe movement 4:05 Creating the pipe movement Flow Graph 5:16 Using graph entities in Flow Graph 7:29 Fine-tuning the camera offset position 8:41 Fine-tuning the jump force 9:28 Checking pipe movement with a debug camera 10:40 Adjusting wind velocity 11:36 Adding nodes to send pipes back to start position 15:16 Hiding entities using Level Explorer 16:09 Fine-tuning Flappy Cam position 16:56 Copying pipe movement Flow Graph to other pipes CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join our Forum: https://forum.cryengine.com/ Browse our Marketplace: https://www.cryengine.com/marketplace