Beast Wrestler Game Sample - Genesis/MD

1,259 views · Published 7 October 2018 · 29:33 · Indexed 1 November 2026

Channel: Vysethedetermined2 · 2018 · Gaming

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It should go without saying, but the Sega Genesis (known as the Mega Drive outside North America) is an amazing system with a multitude of amazing games, lesser known gems, and even some cult classic titles and guilty pleasures, but, like every system, there are some real stinkers. However, there are a select few games that are even worse than that... there are some so unbelievably bad that they go down as some of the worst games ever spawned, and Beast Wrestler is known as one of those games. Sharing truly horrendous company with titles like "Ka-Ge-Ki: Fists of Steel", "American Gladiators" and "Slaughter Sport", Beast Wrestler has one notable quality, and that's the late Yasushi Nirasawa's awesome cover art and creatures inspired by his Hobby Japan Modeling Kit Line and Creature Core column from 1987-1989. Yasushi Nirasawa is best known for his creature designs in tokusatsu shows like Kamen Rider and video games like Bullet Witch, Eternal Poison and Shin Megami Tensei IV. He sadly passed away in 2016.

Beast Wrestler was developed by Telenet Japan's Riot subsidiary in 1991 and published outside Japan by their North American subsidiary, Renovation Products. The game features "Dragon Warriors", genetically engineered creatures controlled by humans for the entertainment of rich spectators around the world and "the strongest warriors since the dawn of history", or at least the 21st century. Fighting in one main arena, the Dragon Warriors "wrestle" it out and win by TKO. While the game DOES have grappling and even claims to have a timing-based system to determine who succeeds similarly to Fire Pro Wrestling, the game's indicators are not at all clear and even going off of the subtle cues of slight animation or knee buckling tends to work no better than button mashing against the CPU, where it's almost suicide to try and grapple competitively with them. You can also knock down the enemy with punches and tail whips, but unless you exploit a certain algorithm, it takes AGES to knock them out even once in this manner. The easiest way is to use your monster's special attack which charges about every twenty seconds to quickly decimate wounded foes. Of course, the main problem is if that move is a throw-type move, since some creatures can't even be thrown.

The game uses an isometric viewpoint which translates oddly to the gameplay, as you can move in 360 degrees but only attack at certain angles. Monsters get stunned after every attack and can spend several seconds when grounded (as much as five or six). You can run and bounce off an invisible electric rope to perform jump attacks too, but like the grapples, you won't hardly ever use it. Every enemy can be beaten with the same strategy of punch/whipping them some and then using a special attack against them. The game's main mode, Tournament, is basically a career mode where you get a creature and upgrade it with items and training. Every few matches, your creature gets "mortally wounded" and must fuse with another creature to continue surviving, becoming "more powerful" in the process, but this is debatable as some forms are worse than others. Match mode allows you to use some of the creatures from the main mode to duke it out against a friend. It's slightly better but suffers nearly all the inherent core flaws of the main game.

The graphics are decent when idle, but mediocre in motion and the music is okay... it's got a dark, somewhat macabre feel to it which suits the theme of the game. Overall, the game is terrible... maybe not the WORST fighting/wrestling game ever, but pretty darn bad with one of the worst translations ever. This is a video showing some things in action. Enjoy.

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