Tekken 7 Nina Review/Move List Runthrough Part 2
196 views · Published 12 August 2017 · 4:42:49 · Indexed 12 October 2026
Channel: MannyBiggz · 2017 · Gaming
Stream archive from 8/11/17 Follow the stream for live Q and A: http://twitch.tv/manny_biggz Follow the twitter for updates: https://twitter.com/Mannyfcknking The upfront basic aspects of Nina are d/b+3 for primary low poking, d/f+1 for primary mid poking, and both d/f+2 and u/f+2, 1 for juggle starting whiff punishment. For higher risk/reward low option, she has "Wipe the Floor" FC d/f+4 into a free f, f+3, but it is incredibly bad on block at -37. Fully charged f, f+1+2 is a fantastic oki tool as it hits grounded, and is + on block if they get up. Outside of the basics, the primary Nina tool that all Nina players must eventually master is her SS1 cancel. If you hold forward or back after SS1, she is +10 on block and over +20 on hit. You can either utilize her built in options as frame traps, or you can perfect the backsway cancel into stand by pressing u/b after the backsway to retain some of the frame advantage and continue your pressure. You can also cancel the backsway into a sidestep toward the background to go for something like another SS1 to reset the mix up. This is THE primary tool to get the most out of Nina's unique mix up ability, so try to put a lot of time into getting this execution down.
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