Non-DLC Loadout Design: Semi Shotty | The Last of Us Online Multiplayer
3,382 views · Published 21 November 2017 · 14:39 · Indexed 8 November 2026
Channel: TLOU Strategist · 2017 · Gaming
Greetings, Strategists! You've been asking for it...so here it is...my first dedicated Non-DLC Loadout Design! So Nick Eh 30 and I will be doing some collab videos similar to this one where we both will be running a Non-DLC loadout and will spend a little time discussing the loadout, why we chose it, and why it's still effective without any DLC. It's gonna be legit, I promise. 😉👍🏻 Please enjoy the video, and as always, comment with any questions, ideas, or insights you may have about this video or The Last of Us in general. Thanks for watching, I appreciate each and every one of you! ;) ────────────────── Loadout used: "Non-DLC: Semi-Shotty" ➤ Revolver, Semi-Auto Rifle, Hawk-Eyed 2, First Aid Training 1, Explosion Expert 1, Reviver 1 Purchasable: Shotgun Sensitivity Used: 8 Optimal Play Styles For This Loadout: ➤ Measured. Keep your distance from your opponents and utilize Hawk-Eyed 2 in coordination with the Semi-Auto Rifle. Stay close to you teammate for revives, and surprise you opponents with "Big Daddy" if they rush you. Optimal Engagement Ranges For This Loadout: ➤ This loadout is excellent at medium range engagements right off the bat, but can also be dominant at close range once you're able to purchase shotgun shells. Optimal Maps For This Loadout: ➤ Bookstore, Bill's Town, Bus Depot, Checkpoint, Coal Mine, Financial Plaza, High School, Suburbs, Water Tower, Wharf ────────────────── Console: PS4 Game Mode: Supply Raid Map: Water Tower
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