Let's Play Twin Sector 19: Leave it to Chance
3,047 views · Published 6 September 2013 · 15:06 · Indexed 10 November 2026
Channel: Kikoskia · 2013 · Gaming
The main reason why I am showing you this puzzle in this way is, in my view, to show how terrible the checkpoints are for this. You normally have to use the flaming canisters or the exploding barrel (the latter only works for the first) and the number of times it expects you to do this without flaw, using a TURRET to light them, without blowing yourself up, getting shot by it or blowing up the turret is mind boggling. You have seen before that some tiny puzzles get a checkpoint. A thirty second puzzle with no danger gives you a checkpoint before and after. But this? One checkpoint for the lot. Every time you fail, it's back to square one. Add in the tracer as well just for injury and you have yourself a puzzle that people will either breeze through on the first attempt or will get stuck on. It's the things like this to me that can make a game frustrating. And for the record, there are a lot of attempts at doing this that you aren't seeing here - this whole section with this puzzle had three hours of attempts after this video to solve the puzzle that were left on the cutting room floor You'll be seeing some of that before the next upload of Twin Sector (the bloopers and video 20 will go up at once). Video 20 is the end of the puzzle.
More from this channel
-
2:02
Let's Play Albion 54b: The Power Amulet
-
2:48
Let's Play Stonekeep 62b: A Dragon's Hoard?
-
1:45
Let's Play Stonekeep 63b: Walking to...
-
9:16
Let's Play Albion 64: Looking for the Item
-
6:43
Let's Quickly Play X-Dazedly Ray 02: Level 2 + 3
-
9:34
Let's Quickly Play X-Dazedly Ray 04: Level 6
-
6:09
Let's Play Albion 66: Leaving for Better Places
-
5:59
Let's Play Stonekeep 69: Even MORE Item Collecting